// Start is called before the first frame update void Start() { wheels = gameObject.GetComponent <Wheels>(); frontWheels = wheels.GetFrontWheels(); rearWheels = wheels.GetRearWheels(); }
// Start is called before the first frame update void Start() { wheels = gameObject.GetComponent <Wheels>(); frontWheels = wheels.GetFrontWheels(); rearWheels = wheels.GetRearWheels(); }