//TODO: actually finish this up. public override void loadLevel(BaseLevelData data, GameController game) { if (data.getLevelDataType() != WeightedListLevelData.LEVEL_DATA_TYPE) { Debug.Log("Error: Invalid level data for this loader."); return; } WeightedListLevelData levelData = data as WeightedListLevelData; WeightedList <BaseTargetFactory> _factoryList = levelData.getFactoryList(); //Load the level into the game. for (int i = 0; i < levelData.getDifficulty(); i++) { float targetX = UnityEngine.Random.Range(X_MIN, X_MAX); float targetY = UnityEngine.Random.Range(Y_MIN, Y_MAX); float targetSize = UnityEngine.Random.Range(TARGET_MIN, TARGET_MAX); BaseTargetFactory factory = _factoryList.getItem(); BaseTarget target = factory.makeTarget(); game.addTarget(target, targetX, targetY, targetSize); } game.setTime(levelData.getTime(), true); }