public void NewRound(bool bossRound) { BossRound = bossRound; // Boosting enemy weights for (int i = 1; i < EnemyTypes.Objects.Length - 1; i++) { EnemyTypes.SetWeight(i, EnemyTypes.Objects[i].Weight + .5f); } SpawnCount += 10; EnemiesRemaining = SpawnCount; SpawnRate = RoundLength / SpawnCount; IsSpawning = true; }