/** OpenUrl */ public static void OpenUrl(Root_MonoBehaviour a_root_monobehaviour, string a_url_string) { try{ WebGL_OpenUrl.Fee_Platform_WebGLPlugin_OpenUrl(a_url_string); }catch (System.Exception t_exception) { Tool.DebugReThrow(t_exception); } }
/** URLを開く。 */ public void OpenUrl(Fee.File.Path a_path) { #if (UNITY_EDITOR) { UnityEngine.Application.OpenURL(a_path.GetPath()); } #elif (UNITY_WEBGL) { WebGL_OpenUrl.OpenUrl(this.root_monobehaviour, a_path.GetPath()); } #else { UnityEngine.Application.OpenURL(a_path.GetPath()); } #endif }