Example #1
0
    void Start()
    {
        renderer  = gameObject.GetComponent <SpriteRenderer>();
        rigidbody = gameObject.GetComponent <Rigidbody2D>();
        collider  = gameObject.GetComponent <BoxCollider2D>();

        weapons = gameObject.GetComponent <WeaponsControl>();

        WorldManager worldManager = GameObject.FindWithTag("WorldManager").GetComponent <WorldManager>();

        worldManager.update += _Update;
    }
 void Start()
 {
     tf      = GetComponent <Transform>();
     rb      = GetComponent <Rigidbody>();
     weapons = GetComponent <WeaponsControl>();
 }