void Start() { renderer = gameObject.GetComponent <SpriteRenderer>(); rigidbody = gameObject.GetComponent <Rigidbody2D>(); collider = gameObject.GetComponent <BoxCollider2D>(); weapons = gameObject.GetComponent <WeaponsControl>(); WorldManager worldManager = GameObject.FindWithTag("WorldManager").GetComponent <WorldManager>(); worldManager.update += _Update; }
void Start() { tf = GetComponent <Transform>(); rb = GetComponent <Rigidbody>(); weapons = GetComponent <WeaponsControl>(); }