Example #1
0
        internal static string WeaponClassificationString(this WeaponType type)
        {
            switch (type)
            {
            case WeaponType.Club:
            case WeaponType.Dagger:
            case WeaponType.Greatclub:
            case WeaponType.Handaxe:
            case WeaponType.Javelin:
            case WeaponType.LightHammer:
            case WeaponType.Mace:
            case WeaponType.Quarterstaff:
            case WeaponType.Sickle:
            case WeaponType.Spear:
                return(StaticStrings.SimpleMelee);

            case WeaponType.LightCrossbow:
            case WeaponType.Dart:
            case WeaponType.Shortbow:
            case WeaponType.Sling:
                return(StaticStrings.SimpleRanged);

            case WeaponType.Battleaxe:
            case WeaponType.Flail:
            case WeaponType.Glaive:
            case WeaponType.Greataxe:
            case WeaponType.Greatsword:
            case WeaponType.Halberd:
            case WeaponType.Lance:
            case WeaponType.Longsword:
            case WeaponType.Maul:
            case WeaponType.Morningstar:
            case WeaponType.Pike:
            case WeaponType.Rapier:
            case WeaponType.Scimitar:
            case WeaponType.Shortsword:
            case WeaponType.Trident:
            case WeaponType.WarPick:
            case WeaponType.Warhammer:
            case WeaponType.Whip:
                return(StaticStrings.MartialMelee);

            case WeaponType.Blowgun:
            case WeaponType.HandCrossbow:
            case WeaponType.HeavyCrossbow:
            case WeaponType.Longbow:
            case WeaponType.Net:
                return(StaticStrings.MartialRanged);

            default:
                throw new IndexOutOfRangeException("Error Getting Classification String: Unknown Type: " + type.WeaponTypeString());
            }
        }