Example #1
0
        private void LoadTreeView()
        {
            tvWeaponList.Nodes.Clear();

            List <WeaponType> lstWeaponType = new List <WeaponType>();
            WeaponType        objWeaponType = new WeaponType();

            List <Weapon> lstWeapons = new List <Weapon>();
            Weapon        objWeapon  = new Weapon();

            if (!ckbHideNonProficientWeapons.Enabled)
            {
                lstWeaponType = objWeaponType.GetWeaponTypes("", "WeaponTypeName");
            }
            else if (ckbHideNonProficientWeapons.Checked)
            {
                //Hide Non Proficent Weapons
                lstWeaponType = objWeaponType.GetCharacterProficientWeaponTypes(objCharacter.CharacterID);
            }
            else
            {
                //Show All Weapons
                lstWeaponType = objWeaponType.GetWeaponTypes("", "WeaponTypeName");
            }

            foreach (WeaponType objListWeaponType in lstWeaponType)
            {
                lstWeapons = objWeapon.GetWeaponsByWeaponTypeID(objListWeaponType.WeaponTypeID);
                TreeNode objWTTN = new TreeNode();
                objWTTN.Text = objListWeaponType.WeaponTypeName;
                objWTTN.Tag  = objListWeaponType.WeaponTypeID;

                foreach (Weapon objListWeapon in lstWeapons)
                {
                    TreeNode objTN = new TreeNode();
                    objTN.Text = objListWeapon.WeaponName;
                    objTN.Tag  = objListWeapon.WeaponID;
                    objWTTN.Nodes.Add(objTN);
                }

                tvWeaponList.Nodes.Add(objWTTN);
            }
        }