Example #1
0
    private void SpawnThisEnemyNow11111()
    {
        if (wasSpawned)
        {
            return;
        }

        if (_reactCalc.Result.Value < 0)
        {
            return;
        }

        if (_reactCalcDeact.Result.Value >= 0)
        {
            return;
        }

        wasSpawned = true;

        character = characterInfo.GetCharacter(startingPosition: transform.position);

        foreach (var each in startingItems.Select(_ => _.GetItem()))
        {
            character.Inventory.AddItem(each);
        }

        //character.ItemsToDrop = itemToDrop;
        character.dropProbability  = dropProbability;
        character.speakProbability = 1f;

        if (startingWeapon != null)
        {
            var weapon = startingWeapon.GetItem();
            character.Inventory.AddItem(weapon);
            weapon.Apply();

            //if ( characterInfo.applyColor ) {

            character.Pawn.SetColor(startingWeapon.color);
            //}
        }

        if (cameraBehaviour != null)
        {
            var cameraBehaviourInstance = Instantiate(cameraBehaviour);
            cameraBehaviourInstance.transform.position = transform.position;
            cameraBehaviourInstance.SetTarget(character.Pawn);
        }
    }
    public EMCharacter Spawn()
    {
        var result = _characterInfo.GetCharacter(_battleGrid);

        if (_startFromEnd)
        {
            result.SetPosition(_battleGrid.GetWidth() - 1, 0, updatePawnPosition: true);
        }

        result.MoveBy(_startOffsetX, _startOffsetY);

        _spawnedCharacter = result;
        var weapon = _startingWeaponInfo.GetItem();

        weapon.SetCharacter(_spawnedCharacter);
        weapon.Apply();
        //_spawnedCharacter.Inventory.SetArmSlotItem( ArmSlotType.Primary, _startingWeaponInfo.GetItem() );

        return(result);
    }
Example #3
0
    private void Spawn()
    {
        Debug.Log(123124);
        foreach (var spawner in Spawners)
        {
            var character = characterInfo.GetCharacter(startingPosition: spawner.transform.position);
            //character.ItemsToDrop = default ( ItemInfo ); /* fixit */
            if (startingWeapon != null)
            {
                var weapon = startingWeapon.GetItem();
                character.Inventory.AddItem(weapon);
                weapon.Apply();

                //if ( characterInfo.applyColor ) {

                character.Pawn.SetColor(startingWeapon.color);
                //}
            }
        }
    }