Example #1
0
 public void LoadWeaponOnSlot(WeaponItem weapon, bool isLeft)
 {
     if (isLeft)
     {
         leftHandSlot.currentWeapon = weapon;
         leftHandSlot.LoadWeaponModel(weapon);
         LoadWeaponsDamageCollider(true);
     }
     else
     {
         rightHandSlot.currentWeapon = weapon;
         rightHandSlot.LoadWeaponModel(weapon);
         LoadWeaponsDamageCollider(false);
     }
 }
Example #2
0
 public void LoadWeaponOnSlot(WeaponItem weaponItem, bool isLeft)
 {
     if (isLeft)
     {
         leftHandSlot.currentWeapon = weaponItem;
         leftHandSlot.LoadWeaponModel(weaponItem);
         LoadLeftWeaponDamageCollider();
     }
     else
     {
         if (weaponItem.isRanged)
         {
             rightHandSlot.currentWeapon = weaponItem;
         }
         else
         {
             rightHandSlot.currentWeapon = weaponItem;
             rightHandSlot.LoadWeaponModel(weaponItem);
             LoadRightWeaponDamageCollider();
         }
     }
 }