public void LoadWeaponOnSlot(WeaponItem weaponItem, bool isLeft) { if (isLeft) { //leftHandSlot.LoadWeapon(weaponItem) ; /*if (weaponItem != null) * { * animator.CrossFade(weaponItem.left_hand_idle, 0.2f); * } * else * { * animator.CrossFade("Left Arm Empty", 0.2f); * }*/ } else { if (weaponItem.name != "Unarmed") { rightHandSlot.LoadWeapon(weaponItem); } if (weaponItem != null) { animator.CrossFade(weaponItem.right_hand_idle, 0.2f); } else { animator.CrossFade("Right Arm Empty", 0.2f); } } }