public void LoadWeaponOnSlot(WeaponItem weaponItem, bool isLeft)
    {
        if (isLeft)
        {
            //leftHandSlot.LoadWeapon(weaponItem) ;

            /*if (weaponItem != null)
             * {
             *  animator.CrossFade(weaponItem.left_hand_idle, 0.2f);
             * }
             * else
             * {
             *  animator.CrossFade("Left Arm Empty", 0.2f);
             * }*/
        }
        else
        {
            if (weaponItem.name != "Unarmed")
            {
                rightHandSlot.LoadWeapon(weaponItem);
            }

            if (weaponItem != null)
            {
                animator.CrossFade(weaponItem.right_hand_idle, 0.2f);
            }
            else
            {
                animator.CrossFade("Right Arm Empty", 0.2f);
            }
        }
    }