Example #1
0
        public void Load()
        {
            Start();
            log.InfoFormat("ShipWeapon Load() [dy]");

            var character   = GetComponent <CharacterObject>();
            var dropManager = DropManager.Get(nebulaObject.world.Resource());
            var player      = GetComponent <MmoActor>();

            var  app      = nebulaObject.mmoWorld().application;
            bool isNew    = false;
            var  dbWeapon = WeaponDatabase.instance(app).LoadWeapon(player.GetComponent <PlayerCharacterObject>().characterId, resource as Res, out isNew);


            if (isNew)
            {
                GenerateNewWeapon(dropManager);
                string characterID = GetComponent <PlayerCharacterObject>().characterId;
                WeaponDatabase.instance(app).SaveWeapon(characterID, new ShipWeaponSave {
                    characterID = characterID, weaponObject = weaponObject.GetInfo()
                });
            }
            else
            {
                weaponObject = new WeaponObject(dbWeapon.weaponObject);
            }
        }
Example #2
0
        public void Save(bool forceSaveToDB)
        {
            if (mLoaded)
            {
                if (player == null)
                {
                    return;
                }
                var character = GetComponent <PlayerCharacterObject>();
                if (character == null)
                {
                    return;
                }

                try {
                    var app = nebulaObject.mmoWorld().application;
                    InventoryDatabase.instance(app).SaveInventory(character.characterId, player.Inventory);
                    StationDatabase.instance(app).SaveStation(character.characterId, player.Station);
                    CharacterDatabase.instance(app).SaveCharacter(character.characterId, player.GetPlayerCharacter());
                    ShipModelDatabase.instance(app).SaveShipModel(character.characterId, GetComponent <PlayerShip>().shipModel);
                    SkillDatabase.instance(app).SaveSkills(character.characterId, GetComponent <PlayerSkills>().GetSave());
                    WeaponDatabase.instance(app).SaveWeapon(character.characterId, player.GetComponent <ShipWeapon>().GetSave());
                    PassiveBonusesDatabase.instance(app).SavePassiveBonuses(character.characterId, player.GetComponent <PassiveBonusesComponent>().GetSave());
                    TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo());
                    PetDatabase.instance(app).SavePets(character.characterId, player.GetComponent <PetManager>().pets);
                    ContractDatabase.instance(app).SaveContracts(character.characterId, player.GetComponent <ContractManager>().GetSave());
                    AchievmentDatabase.instance(app).SaveAchievment(character.characterId, player.GetComponent <AchievmentComponent>().GetSave());
                    QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent <QuestManager>().GetSave());
                    //QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent<QuestManager>().GetInfo());
                    //DialogDatabase.instance(app).SaveDialogs(character.characterId, player.GetComponent<DialogManager>().GetInfo());
                } catch (Exception exception) {
                    log.Error("handled exception at Player Loaded Object");
                    log.Error(exception.Message);
                    log.Error(exception.StackTrace);
                }
            }
        }