void Start() { if (WeaponDatabase.ContainsAsset(testingItemID)) { item = WeaponDatabase.GetItemFromAsset(WeaponDatabase.GetAsset(testingItemID)); Debug.Log(item.Name); Debug.Log(item.Description); } if (item != null) { StringItem(item); } else { Debug.Log(string.Format("No item with item id of {0} found", testingItemID)); } }