private static void RemoveContext(Mobile m) { WeaponAbilityContext context = GetContext(m); if (context != null) { RemoveContext(m, context); } }
private static void RemoveContext(Mobile m, WeaponAbilityContext context) { m_PlayersTable.Remove(m); context.Timer.Stop(); }
private static void AddContext(Mobile m, WeaponAbilityContext context) { m_PlayersTable[m] = context; }
private static void RemoveContext(Mobile m, WeaponAbilityContext context) { m_PlayersTable.Remove(m); context.Timer.Stop(); }
private static void AddContext(Mobile m, WeaponAbilityContext context) { m_PlayersTable[m] = context; }