Example #1
0
            public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
                base.OnStateEnter(animator, stateInfo, layerIndex);
                if (_pathFinder == null)
                    _pathFinder = AICtrl.GetComponent<Pathfinder>();
                if(_input == null)
                    _input = AICtrl.ControlledBy.GetComponent<InputManager>();

                #if UNITY_EDITOR
                    if (_pathFinder == null)
                        Debug.LogError("No PathFinder in AIController object!");
                #endif

                if (AICtrl.StateMachineAnimator.GetBool("IsDead"))
                    Interrupt();

                if (!bHasInit && _wpCtrl == null) {
                    _wpCtrl = AICtrl.GetComponent<WaypointControl>();
                    bHasInit = true;
                }

                _wpCtrl.EOnPointReached -= this.OnPointReached;
                _wpCtrl.EOnFirstPointReached -= this.OnFirstPointReached;
                _wpCtrl.EOnLastPointReached -= this.OnLastPointReached;

                _wpCtrl.EOnPointReached += this.OnPointReached;
                _wpCtrl.EOnFirstPointReached += this.OnFirstPointReached;
                _wpCtrl.EOnLastPointReached += this.OnLastPointReached;

                AICtrl.LadderClimberCmp.EOnLadderUnset -= OffTheLadder;
                AICtrl.LadderClimberCmp.EOnLadderUnset += OffTheLadder;
            }//OnStateEnter
Example #2
0
            public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) {
                base.OnStateEnter(animator, stateInfo, layerIndex);

                if (_wpCtrl == null)
                    _wpCtrl = this.AICtrl.GetComponent<WaypointControl>();

                Vector3 distressPoint = Vector3.one * float.NegativeInfinity;

                if (target == null) {
                    distressPoint = findTarget();
                    Vector3 from = this.AICtrl.ControlledBy.transform.position;
                    this.huntPath = _pathFinder.FindPath(from, distressPoint);
                    if (this.huntPath == null) {
                        //this.Interrupt();
                        //return;
                    }
                    _wpCtrl.SetPatrolPath(this.huntPath);
                }

                //FIXME: GARBAGE for debugging
                if (distressPoint.x != float.NegativeInfinity) {
                    if (SearchAreaNotifier != null) {
                        var particle = Instantiate(SearchAreaNotifier);
                        Vector3 pos = distressPoint;
                        pos.y += 1f;
                        particle.transform.position = pos;
                    }
                }

                this.enteredTime = Time.timeSinceLevelLoad;
            }//OnStateEnter
Example #3
0
            }//OnLastPointReached


            protected override void OnFirstPointReached(WaypointControl wpCtrl) {
                base.OnFirstPointReached(wpCtrl);
                if (wpCtrl.IsWaitingAtWaypoint) {
                    this.deferPointSwitch = true;
                    return;
                }

                wpCtrl.FlipIterationIndex();
            }//OnFirstPointReached
Example #4
0
        public MovementAction(Location location, Point destinationPoint, VehicleParameters vehicleParameters, VehicleSpecific vehicleSpecific)
        {
            vehicleState = VehicleState.Moving;

            this.destinationPoint  = destinationPoint;
            wayPointControl        = new WaypointControl(location, vehicleParameters);
            this.vehicleParameters = vehicleParameters;
            this.vehicleSpecific   = vehicleSpecific;
            this.location          = location;
        }
Example #5
0
            }//Action


            protected override void OnLastPointReached(WaypointControl wpCtrl) {
                base.OnLastPointReached(wpCtrl);
                if (wpCtrl.IsWaitingAtWaypoint) {
                    this.deferPointSwitch = true;
                    return;
                }
                wpCtrl.FlipIterationIndex();

                if (!bUsePatrolPath) {
                    var t = wpCtrl.GetActivePoint();
                    wpCtrl.ResetPatrolPoints();
                    bUsePatrolPath = true;
                    this.target = wpCtrl.GetNext(t).transform;
                }
            }//OnLastPointReached
Example #6
0
 /// <summary>
 ///  Is a WaypointControl event subscribtion callback.
 /// Called when actor reaches a First in its path waypoint node.
 /// </summary>
 /// <param name="wpCtrl">A WaypointControl cmp that has called this
 ///                 function or the way that controls the waypoint
 ///                 that has been reached.
 /// </param>
 protected virtual void OnFirstPointReached(WaypointControl wpCtrl) {}