Example #1
0
    public  void    Add(Vector3 vDestination,Color vColour) {
        GameObject tGO = Instantiate(WaypointPrefab) as GameObject;
        WayPoint tWP = tGO.GetComponent<WayPoint>();
        tGO.GetComponentInChildren<MeshRenderer>().material.color = vColour;
        tWP.Add(mList, vDestination);
        if(mList.Count==1) {        //do first one if this is only one, rest will then sequence
			mNA.SetDestination(tWP.transform.position);
        }
    }