Example #1
0
 private void Start()
 {
     waypoints          = waveConfig.GetWaypoints();
     gameSession        = FindObjectOfType <GameSession>();
     transform.position = CurrentPosition();
     ResetShotCounter();
     laserMotion.y -= laserSpeed;
 }
Example #2
0
    private IEnumerator SpawnAllEnemiesInWave(Waveconfig waveConfig)
    {
        for (int index = 0; index < waveConfig.GetNumberOfEnemies(); index++)
        {
            var newEnemy = Instantiate(
                waveConfig.GetEnemyPrefab(),
                waveConfig.GetWaypoints()[0].transform.position,
                Quaternion.identity);

            newEnemy.GetComponent <Enemy>().SetWaveConfig(waveConfig);

            yield return(new WaitForSeconds(waveConfig.GetTimeBetweenSpawns()));
        }
    }