Example #1
0
    private void EnemyWaypoints()
    {
        if (waypointIndex <= waypoints.Count - 1)
        {
            Vector2 targetPosition = CurrentPosition();
            float   step           = waveConfig.GetMoveSpeed() * Time.deltaTime;

            transform.position = Vector2.MoveTowards(transform.position, targetPosition, step);

            if (IsEnemyArrived(targetPosition))
            {
                waypointIndex++;
            }
        }
        else
        {
            Destroy(gameObject);
        }
    }