Example #1
0
 //When all of the enemies are killed suspend and add one to level
 private IEnumerator SuspendExecution()
 {
     while (!gameOver)
     {
         if (SpawnManager.enemyCounter == 0)
         {
             WaveCounterUI.WaveAnimator(_currentLevel);
             _spawner.SpawnEnemies(_currentLevel);
             _currentLevel++;
         }
         yield return(new WaitForSeconds(10f));
     }
 }