private void Update() { if (enemyParent.childCount > 0) { return; } else if (enemyParent.childCount <= 0) { waveCounter.CheckWave(); } if (waveNumber - 1 == waveIndex) { StartCoroutine(SpawnWave()); return; } /* * if (countdown <= 0f) * { * * StartCoroutine(SpawnWave()); * countdown = timeBetweenWaves; * return; * } * * countdown -= Time.deltaTime; */ }