Example #1
0
    // creates the method that is called in the shoot class
    public void ReactToHit()
    {
        // checks if target has wandering ai script and if so sets its status to not alive
        WanderingAI behavoir = GetComponent <WanderingAI>();

        if (behavoir != null)
        {
            behavoir.setAlive(false);
            blood.Play();
            behavoir.turnOffNavMesh();
        }
        StartCoroutine(Die());
    }