public void ReactToHit() { WanderingAI behaviour = this.GetComponent <WanderingAI>(); if (null != behaviour) { behaviour.SetIsAlive(false); } StartCoroutine(Die()); }
/// <summary> /// 对击中作出反应 /// </summary> public void ReactToHit() { WanderingAI behaviour = this.GetComponent <WanderingAI>(); if (null != behaviour) { // 停止被击中对象的漫游行为 behaviour.SetIsAlive(false); } // 播放死亡效果 StartCoroutine(Die()); }