Example #1
0
 private void Start()
 {
     if (cbWh.Checked)
     {
         new Thread(() =>
         {
             if (Color != Color.Empty)
             {
                 Wallhack.On(bs, Color);
             }
             else
             {
                 Wallhack.On(bs);
             }
         })
         {
             IsBackground = true,
             Priority     = ThreadPriority.Normal
         }.Start();
     }
     if (cbRh.Checked)
     {
         new Thread(() =>
         {
             Radar.On(bs);
         })
         {
             IsBackground = true,
             Priority     = ThreadPriority.Normal
         }.Start();
     }
     if (cbBh.Checked)
     {
         new Thread(() =>
         {
             BunnyHope.On(bs);
         })
         {
             IsBackground = true,
             Priority     = ThreadPriority.Normal
         }.Start();
     }
     if (cbFh.Checked)
     {
         new Thread(() =>
         {
             NoFlash.On(bs);
         })
         {
             IsBackground = true,
             Priority     = ThreadPriority.Normal
         }.Start();
     }
 }
Example #2
0
        public void Dispose()
        {
            Game.Dispose();
            Match.Dispose();
            Wallhack.Dispose();
            Recoil.Dispose();

            Game     = default;
            Match    = default;
            Wallhack = default;
            Recoil   = default;
        }
Example #3
0
 private void Wallhack_cb_UnChecked(object sender, RoutedEventArgs e)
 {
     Wallhack.Dispose();
     Wallhack = default;
 }
Example #4
0
 private void Wallhack_cb_Checked(object sender, RoutedEventArgs e)
 {
     Wallhack = new Wallhack(Match);
     Wallhack.Start();
 }