private void Start() { if (cbWh.Checked) { new Thread(() => { if (Color != Color.Empty) { Wallhack.On(bs, Color); } else { Wallhack.On(bs); } }) { IsBackground = true, Priority = ThreadPriority.Normal }.Start(); } if (cbRh.Checked) { new Thread(() => { Radar.On(bs); }) { IsBackground = true, Priority = ThreadPriority.Normal }.Start(); } if (cbBh.Checked) { new Thread(() => { BunnyHope.On(bs); }) { IsBackground = true, Priority = ThreadPriority.Normal }.Start(); } if (cbFh.Checked) { new Thread(() => { NoFlash.On(bs); }) { IsBackground = true, Priority = ThreadPriority.Normal }.Start(); } }
public void Dispose() { Game.Dispose(); Match.Dispose(); Wallhack.Dispose(); Recoil.Dispose(); Game = default; Match = default; Wallhack = default; Recoil = default; }
private void Wallhack_cb_UnChecked(object sender, RoutedEventArgs e) { Wallhack.Dispose(); Wallhack = default; }
private void Wallhack_cb_Checked(object sender, RoutedEventArgs e) { Wallhack = new Wallhack(Match); Wallhack.Start(); }