Example #1
0
 public void OnExitDungeon()
 {
     ////Debug.Log ("DUNGEONBUILDER: Exiting dungeon");
     for (int i = 0; i < Modules.Count; i++)
     {
         if (Modules [i].ModuleGroup != null)
         {
             Modules [i].ModuleGroup.Unload();
         }
     }
     DungeonGroup.Unload();
 }