Example #1
0
        public IEnumerator LoadGroupsOverTime()
        {
            Debug.Log("Superloading path " + GroupPath);
            if (string.IsNullOrEmpty(GroupPath))
            {
                Debug.Log("Path was empty!");
                OnFinish();
                yield break;
            }
            GroupsToLoad = WIGroup.SplitPath(GroupPath);
            //pop the first - it will be the root
            GroupsToLoad.Pop();
            LastGroupLoaded = WIGroups.Get.Root;
            LastGroupLoaded.Load();
            if (GroupsToLoad.Count > 0)
            {
                NextGroupToLoad = GroupsToLoad.Peek();
                //start at the root and then load the groups all the way down
                //we'll keep loading groups until we've loaded everything in the stack
                while (GroupsToLoad.Count > 0)
                {
                    State = "Loading group";
                    WIGroup nextGroup = null;
                    while (!LastGroupLoaded.Is(WIGroupLoadState.Loaded) || !LastGroupLoaded.GetChildGroup(out nextGroup, NextGroupToLoad))
                    {
                        Debug.Log("Last group " + LastGroupLoaded.name + " loaded? " + LastGroupLoaded.Is(WIGroupLoadState.Loaded).ToString() + "\n" +
                                  "Child group available? " + LastGroupLoaded.GetChildGroup(out nextGroup, NextGroupToLoad).ToString());
                        State = "Waiting for child group " + NextGroupToLoad;
                        Ticks++;
                        yield return(null);
                    }
                    //now that it has its child items, tell it to load its child groups
                    LastGroupLoaded = nextGroup;
                    GroupsToLoad.Pop();
                    if (GroupsToLoad.Count > 0)
                    {
                        NextGroupToLoad = GroupsToLoad.Peek();
                        Ticks++;
                        yield return(null);
                    }
                }

                yield return(null);

                //now we search the group to see if it holds the child item we're looking for
                while (!LastGroupLoaded.FindChildItem(ChildItemFileName, out LoadedWorldItem))
                {
                    //LastGroupLoaded.State = WIGroupState.ForceLoad;
                    Ticks++;
                    State = "Waiting for child item " + ChildItemFileName;
                    yield return(null);
                }
            }
            //finished!
            OnFinish();

            yield break;
        }