internal void SetBlueprint(VoxelDesignation item) { Name = item.ToString(); int index = 0; for (int x = 0; x < 2; x++) { for (int y = 0; y < 2; y++) { for (int z = 0; z < 2; z++) { bool val = item.Description[x, y, z]; Indicators[index].SetActive(val); index++; } } } }