Example #1
0
 private void SetUpBlueprints()
 {
     for (int i = 0; i < invariants.Count; i++)
     {
         VoxelBlueprint   blueprint = Blueprints[i];
         VoxelDesignation invariant = invariants[i];
         blueprint.DesignationValues = invariant.GetFlatValues();
         if (ArtContent[i] != null)
         {
             blueprint.ArtContent = ArtContent[i].GetComponent <MeshFilter>().sharedMesh;
         }
         else
         {
             blueprint.ArtContent = null;
         }
     }
 }