public void FlushCommandBuffer(CommandBuffer cmd)
        {
            if (cmd.vkCmd == NullHandle)
            {
                return;
            }
            if (!cmd.ended)
            {
                cmd.End();
            }

            var vkCmd = cmd.vkCmd;

            VkSubmitInfo submitInfo = VkSubmitInfo.New();

            submitInfo.commandBufferCount = 1;
            submitInfo.pCommandBuffers    = &vkCmd;

            VkFenceCreateInfo fenceInfo = VkFenceCreateInfo.New();

            Util.CheckResult(vkCreateFence(device, &fenceInfo, null, out VkFence fence));

            Util.CheckResult(vkQueueSubmit(queue, 1, &submitInfo, fence));

            //Wait for CommandBuffer to finish
            Util.CheckResult(vkWaitForFences(device, 1, ref fence, true, 10000000000));

            vkDestroyFence(device, fence, null);
        }
Example #2
0
        private void CreateFences()
        {
            VkFenceCreateInfo fenceCI = VkFenceCreateInfo.New();

            fenceCI.flags = VkFenceCreateFlags.None;
            vkCreateFence(_device, ref fenceCI, null, out _imageAvailableFence);
        }
Example #3
0
        /**
         * Finish command buffer recording and submit it to a queue
         *
         * @param commandBuffer Command buffer to flush
         * @param queue Queue to submit the command buffer to
         * @param free (Optional) Free the command buffer once it has been submitted (Defaults to true)
         *
         * @note The queue that the command buffer is submitted to must be from the same family index as the pool it was allocated from
         * @note Uses a fence to ensure command buffer has finished executing
         */
        public void flushCommandBuffer(VkCommandBuffer commandBuffer, VkQueue queue, bool free = true)
        {
            if (commandBuffer.Handle == NullHandle)
            {
                return;
            }

            Util.CheckResult(vkEndCommandBuffer(commandBuffer));

            VkSubmitInfo submitInfo = VkSubmitInfo.New();

            submitInfo.commandBufferCount = 1;
            submitInfo.pCommandBuffers    = &commandBuffer;

            // Create fence to ensure that the command buffer has finished executing
            VkFenceCreateInfo fenceInfo = VkFenceCreateInfo.New();

            fenceInfo.flags = VkFenceCreateFlags.None;
            VkFence fence;

            Util.CheckResult(vkCreateFence(_logicalDevice, &fenceInfo, null, &fence));

            // Submit to the queue
            Util.CheckResult(vkQueueSubmit(queue, 1, &submitInfo, fence));
            // Wait for the fence to signal that command buffer has finished executing
            Util.CheckResult(vkWaitForFences(_logicalDevice, 1, &fence, True, DEFAULT_FENCE_TIMEOUT));

            vkDestroyFence(_logicalDevice, fence, null);

            if (free)
            {
                vkFreeCommandBuffers(_logicalDevice, CommandPool, 1, &commandBuffer);
            }
        }
Example #4
0
        public VkFence CreateFence(bool signaled = false)
        {
            VkFence           tmp;
            VkFenceCreateInfo info = VkFenceCreateInfo.New();

            info.flags = signaled ? VkFenceCreateFlags.Signaled : 0;
            Utils.CheckResult(vkCreateFence(dev, ref info, IntPtr.Zero, out tmp));
            return(tmp);
        }
Example #5
0
        public VkFence(VkGraphicsDevice gd, bool signaled)
        {
            _gd = gd;
            VkFenceCreateInfo fenceCI = VkFenceCreateInfo.New();

            fenceCI.flags = signaled ? VkFenceCreateFlags.Signaled : VkFenceCreateFlags.None;
            VkResult result = vkCreateFence(_gd.Device, ref fenceCI, null, out _fence);

            VulkanUtil.CheckResult(result);
        }
        private void CopyDataSingleStagingBuffer(IntPtr pixelsFront, IntPtr pixelsBack, IntPtr pixelsLeft, IntPtr pixelsRight, IntPtr pixelsTop, IntPtr pixelsBottom, VkMemoryRequirements memReqs)
        {
            VkBufferCreateInfo bufferCI = VkBufferCreateInfo.New();

            bufferCI.size  = memReqs.size;
            bufferCI.usage = VkBufferUsageFlags.TransferSrc;
            vkCreateBuffer(_device, ref bufferCI, null, out VkBuffer stagingBuffer);

            vkGetBufferMemoryRequirements(_device, stagingBuffer, out VkMemoryRequirements stagingMemReqs);
            VkMemoryBlock stagingMemory = _memoryManager.Allocate(
                FindMemoryType(
                    _physicalDevice,
                    stagingMemReqs.memoryTypeBits,
                    VkMemoryPropertyFlags.HostVisible | VkMemoryPropertyFlags.HostCoherent),
                stagingMemReqs.size,
                stagingMemReqs.alignment);

            VkResult result = vkBindBufferMemory(_device, stagingBuffer, stagingMemory.DeviceMemory, 0);

            CheckResult(result);

            StackList <IntPtr, Size6IntPtr> faces = new StackList <IntPtr, Size6IntPtr>();

            faces.Add(pixelsRight);
            faces.Add(pixelsLeft);
            faces.Add(pixelsTop);
            faces.Add(pixelsBottom);
            faces.Add(pixelsBack);
            faces.Add(pixelsFront);

            for (uint i = 0; i < 6; i++)
            {
                VkImageSubresource subresource;
                subresource.aspectMask = VkImageAspectFlags.Color;
                subresource.arrayLayer = i;
                subresource.mipLevel   = 0;
                vkGetImageSubresourceLayout(_device, _image, ref subresource, out VkSubresourceLayout faceLayout);
                void *mappedPtr;
                result = vkMapMemory(_device, stagingMemory.DeviceMemory, faceLayout.offset, faceLayout.size, 0, &mappedPtr);
                CheckResult(result);
                Buffer.MemoryCopy((void *)faces[i], mappedPtr, faceLayout.size, faceLayout.size);
                vkUnmapMemory(_device, stagingMemory.DeviceMemory);
            }

            StackList <VkBufferImageCopy, Size512Bytes> copyRegions = new StackList <VkBufferImageCopy, Size512Bytes>();

            for (uint i = 0; i < 6; i++)
            {
                VkImageSubresource subres;
                subres.aspectMask = VkImageAspectFlags.Color;
                subres.mipLevel   = 0;
                subres.arrayLayer = i;
                vkGetImageSubresourceLayout(_device, _image, ref subres, out VkSubresourceLayout layout);

                VkBufferImageCopy copyRegion;
                copyRegion.bufferOffset       = layout.offset;
                copyRegion.bufferImageHeight  = 0;
                copyRegion.bufferRowLength    = 0;
                copyRegion.imageExtent.width  = (uint)Width;
                copyRegion.imageExtent.height = (uint)Height;
                copyRegion.imageExtent.depth  = 1;
                copyRegion.imageOffset.x      = 0;
                copyRegion.imageOffset.y      = 0;
                copyRegion.imageOffset.z      = 0;
                copyRegion.imageSubresource.baseArrayLayer = i;
                copyRegion.imageSubresource.aspectMask     = VkImageAspectFlags.Color;
                copyRegion.imageSubresource.layerCount     = 1;
                copyRegion.imageSubresource.mipLevel       = 0;

                copyRegions.Add(copyRegion);
            }

            VkFenceCreateInfo fenceCI = VkFenceCreateInfo.New();

            result = vkCreateFence(_device, ref fenceCI, null, out VkFence copyFence);
            CheckResult(result);

            TransitionImageLayout(_image, (uint)MipLevels, 0, 6, _imageLayout, VkImageLayout.TransferDstOptimal);

            VkCommandBuffer copyCmd = _rc.BeginOneTimeCommands();

            vkCmdCopyBufferToImage(copyCmd, stagingBuffer, _image, VkImageLayout.TransferDstOptimal, copyRegions.Count, (IntPtr)copyRegions.Data);
            _rc.EndOneTimeCommands(copyCmd, copyFence);
            result = vkWaitForFences(_device, 1, ref copyFence, true, ulong.MaxValue);
            CheckResult(result);

            vkDestroyBuffer(_device, stagingBuffer, null);
            _memoryManager.Free(stagingMemory);
        }
Example #7
0
        static void Main(string[] args)
        {
            Console.WriteLine(AppContext.GetData("NATIVE_DLL_SEARCH_DIRECTORIES").ToString());
            Console.WriteLine($"Hello Vulkan!");
            Init();

            if (!GLFW.Vulkan.IsSupported)
            {
                Console.Error.WriteLine("GLFW says that vulkan is not supported.");
                return;
            }

            WindowHint(Hint.ClientApi, ClientApi.None);
            NativeWindow window = new GLFW.NativeWindow(width, height, "Fabricor");

            Glfw.SetKeyCallback(window, (a, b, c, d, e) => {
                GLFWInput.KeyCallback(a, b, c, d, e);
            });

            FInstance      finst      = new FInstance();
            VkSurfaceKHR   surface    = CreateSurface(finst.instance, window);
            VkDevice       device     = CreateDevice(finst.instance, out var physicalDevice, surface, out var queueFamilyIndex);
            VkSwapchainKHR swapchain  = CreateSwapchain(VkSwapchainKHR.Null, finst.instance, device, physicalDevice, surface, queueFamilyIndex);
            VkRenderPass   renderPass = CreateRenderPass(device);

            uint swapchainImageCount = 0;

            Assert(vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, null));////////////IMAGES
            VkImage[] swapchainImages = new VkImage[swapchainImageCount];

            fixed(VkImage *ptr = &swapchainImages[0])
            Assert(vkGetSwapchainImagesKHR(device, swapchain, &swapchainImageCount, ptr));

            CommandPoolManager.Init(device, queueFamilyIndex);
            int poolId = CommandPoolManager.CreateCommandPool(VkCommandPoolCreateFlags.ResetCommandBuffer);


            VkSemaphoreCreateInfo pCreateInfo = VkSemaphoreCreateInfo.New();

            VkSemaphore acquireSemaphore = new VkSemaphore();

            vkCreateSemaphore(device, &pCreateInfo, null, &acquireSemaphore);

            VkSemaphore releaseSemaphore = new VkSemaphore();

            vkCreateSemaphore(device, &pCreateInfo, null, &releaseSemaphore);

            VkQueue graphicsQueue = VkQueue.Null;

            vkGetDeviceQueue(device, queueFamilyIndex, 0, &graphicsQueue);

            string[] textures = new string[] {
                "res/Linus.png",
                "res/Alex.png",
                "res/Victor.png",
                "res/Alex2.png",
                //"res/Cyan.png",
                "res/Alex3.png",
                //"res/Red.png",
            };

            FTexture texture = new FTexture(device, physicalDevice, poolId, graphicsQueue, textures, VkFormat.R8g8b8a8Unorm,
                                            512, 512, (uint)(Math.Log(512) / Math.Log(2)) + 1);

            VkPipelineCache   pipelineCache = VkPipelineCache.Null;//This is critcal for performance.
            FGraphicsPipeline voxelPipeline =
                new FGraphicsPipeline(device, physicalDevice, pipelineCache, renderPass, "shaders/voxel", swapchainImageCount, texture);

            voxelPipeline.CreateDepthBuffer(physicalDevice, (uint)width, (uint)height);

            VkImageView[] swapchainImageViews = new VkImageView[swapchainImageCount];
            for (int i = 0; i < swapchainImageCount; i++)
            {
                swapchainImageViews[i] = FTexture.CreateColourImageView(device, swapchainImages[i], surfaceFormat.format);
            }
            VkFramebuffer[] frambuffers = new VkFramebuffer[swapchainImageCount];
            for (int i = 0; i < swapchainImageCount; i++)
            {
                frambuffers[i] = CreateFramebuffer(device, renderPass, swapchainImageViews[i], voxelPipeline.depthImageView);
            }

            MeshWrapper <VoxelVertex> mesh = VoxelMeshFactory.GenerateMesh(device, physicalDevice);

            Action updateMesh = delegate {
                VoxelMeshFactory.UpdateMesh(device, physicalDevice, mesh);
            };

            GLFWInput.Subscribe(Keys.U, updateMesh, InputState.Press);

            Action changeTexture = delegate
            {
                Span <VoxelVertex> span = mesh.Mesh.vertices.Map();
                for (int j = 0; j < span.Length; j++)
                {
                    span[j].textureId++;
                }
                span = mesh.Mesh.vertices.UnMap();
            };

            GLFWInput.Subscribe(Keys.F, changeTexture, InputState.Press);

            FCommandBuffer[] cmdBuffers = new FCommandBuffer[swapchainImageCount];
            VkFence[]        fences     = new VkFence[swapchainImageCount];
            for (int i = 0; i < swapchainImageCount; i++)
            {
                cmdBuffers[i] = new FCommandBuffer(device, poolId);

                VkFenceCreateInfo createInfo = VkFenceCreateInfo.New();
                createInfo.flags = VkFenceCreateFlags.Signaled;
                VkFence fence = VkFence.Null;
                Assert(vkCreateFence(device, &createInfo, null, &fence));
                fences[i] = fence;
            }

            FCamera camera = new FCamera();

            camera.AspectWidth  = width;
            camera.AspectHeight = height;
            camera.position.Z   = -1f;
            //camera.rotation=Quaternion.CreateFromYawPitchRoll(MathF.PI,0,0);

            double lastTime = Glfw.Time;
            int    nbFrames = 0;

            while (!WindowShouldClose(window))
            {
                PollEvents();
                GLFWInput.Update();

                // Measure speed
                double currentTime = Glfw.Time;
                nbFrames++;
                if (currentTime - lastTime >= 1.0)
                { // If last prinf() was more than 1 sec ago
                  // printf and reset timer
                    Console.WriteLine($"ms/frame: {1000.0 / nbFrames}");
                    nbFrames  = 0;
                    lastTime += 1.0;
                }

                if (GLFWInput.TimeKeyPressed(Keys.D) > 0)
                {
                    camera.position += Vector3.Transform(Vector3.UnitX * 0.00015f, camera.rotation);
                }
                if (GLFWInput.TimeKeyPressed(Keys.A) > 0)
                {
                    camera.position -= Vector3.Transform(Vector3.UnitX * 0.00015f, camera.rotation);
                }

                if (GLFWInput.TimeKeyPressed(Keys.W) > 0)
                {
                    camera.position += Vector3.Transform(Vector3.UnitZ * 0.00015f, camera.rotation);
                }
                if (GLFWInput.TimeKeyPressed(Keys.S) > 0)
                {
                    camera.position -= Vector3.Transform(Vector3.UnitZ * 0.00015f, camera.rotation);
                }

                if (GLFWInput.TimeKeyPressed(Keys.Space) > 0)
                {
                    camera.position += Vector3.Transform(Vector3.UnitY * 0.00015f, camera.rotation);
                }
                if (GLFWInput.TimeKeyPressed(Keys.LeftShift) > 0)
                {
                    camera.position -= Vector3.Transform(Vector3.UnitY * 0.00015f, camera.rotation);
                }

                if (GLFWInput.TimeKeyPressed(Keys.Right) > 0)
                {
                    camera.rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitY, 0.00015f);
                }
                if (GLFWInput.TimeKeyPressed(Keys.Left) > 0)
                {
                    camera.rotation *= Quaternion.CreateFromAxisAngle(Vector3.UnitY, -0.00015f);
                }


                uint imageIndex = 0;

                Assert(vkAcquireNextImageKHR(device, swapchain, ulong.MaxValue, acquireSemaphore, VkFence.Null, &imageIndex));


                VkCommandBufferBeginInfo beginInfo = VkCommandBufferBeginInfo.New();
                beginInfo.flags = VkCommandBufferUsageFlags.OneTimeSubmit;

                voxelPipeline.swapchainFramebuffer = frambuffers[imageIndex];
                voxelPipeline.swapchainImage       = swapchainImages[imageIndex];
                voxelPipeline.swapchainImageIndex  = imageIndex;

                voxelPipeline.mesh   = mesh;
                voxelPipeline.camera = camera;

                fixed(VkFence *ptr = &(fences[imageIndex]))
                {
                    vkWaitForFences(device, 1, ptr, VkBool32.False, ulong.MaxValue);
                    vkResetFences(device, 1, ptr);
                }

                cmdBuffers[imageIndex].RecordCommandBuffer(new Action <VkCommandBuffer>[] {
                    voxelPipeline.Execute,
                });

                VkPipelineStageFlags submitStageMask = VkPipelineStageFlags.ColorAttachmentOutput;

                VkSubmitInfo submitInfo = VkSubmitInfo.New();
                submitInfo.waitSemaphoreCount = 1;
                submitInfo.pWaitSemaphores    = &acquireSemaphore;
                submitInfo.pWaitDstStageMask  = &submitStageMask;
                submitInfo.commandBufferCount = 1;

                fixed(VkCommandBuffer *ptr = &(cmdBuffers[imageIndex].buffer))
                submitInfo.pCommandBuffers = ptr;

                submitInfo.signalSemaphoreCount = 1;
                submitInfo.pSignalSemaphores    = &releaseSemaphore;

                Assert(vkQueueSubmit(graphicsQueue, 1, &submitInfo, fences[imageIndex]));

                VkPresentInfoKHR presentInfoKHR = VkPresentInfoKHR.New();
                presentInfoKHR.swapchainCount = 1;
                presentInfoKHR.pSwapchains    = &swapchain;
                presentInfoKHR.pImageIndices  = &imageIndex;

                presentInfoKHR.waitSemaphoreCount = 1;
                presentInfoKHR.pWaitSemaphores    = &releaseSemaphore;

                Assert(vkQueuePresentKHR(graphicsQueue, &presentInfoKHR));
                vkDeviceWaitIdle(device);
            }
            finst.Destroy();
            DestroyWindow(window);
            Terminate();
        }