private void AppStart() { Visualisation.getInstance().HideCircle(); UIManager.getInstance().HideAllUILabels(); UIManager.getInstance().DisableAllUiParents(); ChangeState(STATE_DATAENTRY); }
public void UpdateComputeBuffers(Visualisation visualisation) { buffer.SetData(visualisation.theVisualizationObject.viewList[0].BigMesh.getBigMeshVertices()); computeShader.SetBuffer(kernelHandleBrushTexture, "dataBuffer", buffer); filteredIndicesBuffer.SetData(visualisation.theVisualizationObject.viewList[0].GetFilterChannel()); computeShader.SetBuffer(kernelHandleBrushTexture, "filteredIndices", filteredIndicesBuffer); computeShader.SetBuffer(kernelComputeNearestDistances, "filteredIndices", filteredIndicesBuffer); }
public World() { matrix = new Space[20, 10]; visualisation = new Visualisation(); InitializeMatrix(); Start(); }
public void TearDown() { if (TestContext.CurrentContext.Result.Outcome.Equals(ResultState.Failure)) { var path = Path.Combine(Environment.CurrentDirectory, "Log", TestContext.CurrentContext.Test.Name + ".jpg"); var image = Visualisation.GetVisualisation(layouter.Rectangles); // Visualization image.Save(path, ImageFormat.Jpeg); Console.WriteLine($"Tag cloud visualization saved to file {path}"); } }
private void PropagateSetText(int[] indices, int viewID) { // Get the visualisation again Visualisation visualisation = PhotonView.Find(viewID).GetComponentInChildren <Visualisation>(); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendFormat("<b>{0} (x):</b> {1}\n", visualisation.xDimension.Attribute, dataSource.getOriginalValue(indices[0], visualisation.xDimension.Attribute)); stringBuilder.AppendFormat("<b>{0} (y):</b> {1}\n", visualisation.yDimension.Attribute, dataSource.getOriginalValue(indices[0], visualisation.yDimension.Attribute)); if (visualisation.zDimension.Attribute != "Undefined") { stringBuilder.AppendFormat("<b>{0} (z):</b> {1}\n", visualisation.zDimension.Attribute, dataSource.getOriginalValue(indices[0], visualisation.zDimension.Attribute)); } stringBuilder.Append("--------\n"); if (indices.Length > 1) { stringBuilder.AppendFormat("<i>{0} stacked points</i>", indices.Length); } else { for (int i = 0; i < dataSource.DimensionCount; i++) { string dimension = dataSource[i].Identifier; object value = dataSource.getOriginalValue(indices[0], dimension); if (dataSource[dimension].MetaData.type == DataType.Float && value.ToString().Length > 4) { stringBuilder.AppendFormat("<b>{0}:</b> {1}\n", dimension, ((float)value).ToString("#,##0.00")); } else { stringBuilder.AppendFormat("<b>{0}:</b> {1}\n", dimension, value); } } } frontText.text = stringBuilder.ToString(); frontText.ForceMeshUpdate(); // Resize the panel based on the text Vector2 scale = frontText.GetRenderedValues(); scale.x = scale.x / 2 + 0.01f; scale.y = scale.y / 2 + 0.01f; panel.transform.localScale = new Vector3(scale.x, scale.y, 0.01f); panel.transform.localPosition = new Vector3(scale.x / 2 + 0.01f, scale.y / 2 + 0.01f, 0); frontText.transform.localPosition = new Vector3(0.01f, scale.y + 0.01f, -0.008f); // Set the text and position the back backText.text = stringBuilder.ToString(); backText.ForceMeshUpdate(); backText.transform.localPosition = new Vector3(scale.x + 0.01f, scale.y + 0.01f, 0.008f); }
public void BeginVisualisation() { currentState = STATE_VISUALISATION; Debug.Log("Visualisation"); UIManager.getInstance().Toggle_DataInfo(false); UIManager.getInstance().Toggle_DataInfoFULLParent(false); UIManager.getInstance().Toggle_VisualisationUI(true); //Visualisation.getInstance().VisualiseMap(use3DMapAsDefault); Visualisation.getInstance().VisualiseMap2D(); }
// adding the attributes to the dropdown from the visulization private List <string> GetAttributesList(Visualisation viz) { List <string> dimensions = new List <string>(); dimensions.Add("Undefined"); for (int i = 0; i < viz.dataSource.DimensionCount; ++i) { dimensions.Add(viz.dataSource[i].Identifier); } return(dimensions); }
/// <summary> /// Updates the computebuffers with the values specific to the currently brushed visualisation. /// </summary> /// <param name="visualisation"></param> public void UpdateComputeBuffers(Visualisation visualisation) { if (visualisation.visualisationType == AbstractVisualisation.VisualisationTypes.SCATTERPLOT) { dataBuffer.SetData(visualisation.theVisualizationObject.viewList[0].BigMesh.getBigMeshVertices()); computeShader.SetBuffer(kernelComputeBrushTexture, "dataBuffer", dataBuffer); filteredIndicesBuffer.SetData(visualisation.theVisualizationObject.viewList[0].GetFilterChannel()); computeShader.SetBuffer(kernelComputeBrushTexture, "filteredIndicesBuffer", filteredIndicesBuffer); } }
void UpdateVizOffset(Visualisation visualisation) { if (visualisation == null) { return; } Vector3 offset = new Vector3((float)(visualisation.theVisualizationObject.GameObject_Axes_Holders.Count - 1) * Width, Height); visualisation.transform.localPosition = offset * -0.5f; Collider.size = offset + new Vector3(0.5f, 0.2f, 0.1f); }
void UpdateVizScaling(Visualisation visualisation) { if (visualisation == null) { return; } visualisation.width = Width; visualisation.height = Height; visualisation.theVisualizationObject?.UpdateVisualisation(AbstractVisualisation.PropertyType.Scaling); UpdateVizOffset(visualisation); }
void InitVisualization(Visualisation visualisation) { if (visualisation == null) { return; } visualisation.colour = Color.white * 0.3f; visualisation.colourDimension = "Undefined"; visualisation.colorPaletteDimension = "Undefined"; visualisation.size = 0.15f; visualisation.sizeDimension = "Undefined"; }
protected void BindMinMaxAxisValues(Axis axis, DimensionFilter dim, Visualisation vis) { object minvalue = vis.dataSource.getOriginalValue(dim.minFilter, dim.Attribute); object maxvalue = vis.dataSource.getOriginalValue(dim.maxFilter, dim.Attribute); object minScaledvalue = vis.dataSource.getOriginalValue(dim.minScale, dim.Attribute); object maxScaledvalue = vis.dataSource.getOriginalValue(dim.maxScale, dim.Attribute); axis.AttributeFilter = dim; axis.UpdateLabelAttribute(dim.Attribute); axis.SetMinNormalizer(dim.minScale); axis.SetMaxNormalizer(dim.maxScale); }
void SetKeywords(Visualisation mode) { Shader.DisableKeyword("SDFr_VISUALIZE_STEPS"); Shader.DisableKeyword("SDFr_VISUALIZE_HEATMAP"); Shader.DisableKeyword("SDFr_VISUALIZE_DIST"); switch (mode) { case Visualisation.IntensitySteps: Shader.EnableKeyword("SDFr_VISUALIZE_STEPS"); break; case Visualisation.HeatmapSteps: Shader.EnableKeyword("SDFr_VISUALIZE_HEATMAP"); break; case Visualisation.Distance: Shader.EnableKeyword("SDFr_VISUALIZE_DIST"); break; } SceneView.RepaintAll(); }
public void OnVisualizationCreated(Visualisation viz) { foreach (Transform child in transform) { DestroyImmediate(child.gameObject); } Filters = new List <DimensionFilter>(viz.parallelCoordinatesDimensions); foreach (var filter in Filters) { Instantiate(DimensionObj, transform)?.Init(this, filter); } Dropdown.ClearOptions(); Dropdown.AddOptions(Filters.Select(x => x.Attribute).ToList()); }
public void DisplayTrajectories() { // Assignments data parsing List <List <int> > assignments = ParseListOfListOfInts(assignmentsData); // Trajectories files data parsing List <String> fileNames = ParseListOfString(filesData); // Create Trajectories objects int nb_files = assignments.Count; int[] assignments_counter = new int[nb_files]; Array.Clear(assignments_counter, 0, nb_files); // Fills array with 0s for (int i = 0; i < assignments.Count; i++) { GameObject t = Instantiate(trajectoryPrefab, new Vector3(assignments_counter[assignments[i][0]]++, assignments[i][0], 0), Quaternion.identity); t.transform.parent = transform; // upload CSV file CSVDataSource dataSource = t.transform.Find("[IATK] New Data Source").GetComponent <CSVDataSource>(); dataSource.data = Resources.Load(fileNames[i]) as TextAsset; // set up visualisation Visualisation dataVisualisation = t.transform.Find("[IATK] New Visualisation").GetComponent <Visualisation>(); dataVisualisation.dataSource = dataSource; dataVisualisation.CreateVisualisation(AbstractVisualisation.VisualisationTypes.SCATTERPLOT); dataVisualisation.colour = randomColorFromInt(assignments[i][0]); dataVisualisation.xDimension = new DimensionFilter { Attribute = "x" }; dataVisualisation.yDimension = new DimensionFilter { Attribute = "y" }; dataVisualisation.zDimension = new DimensionFilter { Attribute = "z" }; dataVisualisation.geometry = AbstractVisualisation.GeometryType.Lines; dataVisualisation.linkingDimension = "TrajectoryID"; dataVisualisation.theVisualizationObject.UpdateVisualisation(AbstractVisualisation.PropertyType.X); dataVisualisation.theVisualizationObject.UpdateVisualisation(AbstractVisualisation.PropertyType.Y); dataVisualisation.theVisualizationObject.UpdateVisualisation(AbstractVisualisation.PropertyType.Z); dataVisualisation.theVisualizationObject.UpdateVisualisation(AbstractVisualisation.PropertyType.GeometryType); dataVisualisation.theVisualizationObject.UpdateVisualisation(AbstractVisualisation.PropertyType.LinkingDimension); } }
void CreateVisualization(DataSource source) { if (Visualization != null) { Destroy(Visualization.gameObject); } DimensionFilter[] filters = DimensionManager.GetDimensionFilters(); VisualisationTypes type = GetCurrentVizType(); Visualization = new GameObject("Visualization").AddComponent <Visualisation>(); Visualization.transform.SetParent(transform, false); Visualization.dataSource = source; InitVisualization(type); UpdateDimension(filters, type); }
Visualisation CreateVisFromSource() { visGo = new GameObject("myTester"); Debug.Log("Spawned myTester"); vis = visGo.AddComponent <Visualisation>(); Debug.Log("Add Visualizsation"); if (vis != null) { if (vis.theVisualizationObject == null) { vis.CreateVisualisation(AbstractVisualisation.VisualisationTypes.SCATTERPLOT); } vis.dataSource = rtds; vis.xDimension = "DimA"; vis.yDimension = "DimB"; vis.zDimension = "DimC"; vis.sizeDimension = "DimD"; vis.CreateVisualisation(AbstractVisualisation.VisualisationTypes.SCATTERPLOT); AbstractVisualisation abstractVisualisation = vis.theVisualizationObject; // Axis abstractVisualisation.visualisationReference.xDimension.Attribute = "DimA"; abstractVisualisation.UpdateVisualisation(AbstractVisualisation.PropertyType.X); abstractVisualisation.visualisationReference.yDimension.Attribute = "DimB"; abstractVisualisation.UpdateVisualisation(AbstractVisualisation.PropertyType.Y); abstractVisualisation.visualisationReference.zDimension.Attribute = "DimC"; abstractVisualisation.UpdateVisualisation(AbstractVisualisation.PropertyType.Z); abstractVisualisation.visualisationReference.sizeDimension = "DimD"; abstractVisualisation.UpdateVisualisation(AbstractVisualisation.PropertyType.OriginDimension); vis.geometry = AbstractVisualisation.GeometryType.Bars; Debug.Log("Init vis 6"); isVisReady = true; } return(vis); }
public void Init(DataSource srcData, AttributeFilter attributeFilter, Visualisation visualisation) { AttributeName = attributeFilter.Attribute; AttributeFilter = attributeFilter; int idx = Array.IndexOf(srcData.Select(m => m.Identifier).ToArray(), attributeFilter.Attribute); SourceIndex = idx; axisId = idx; name = "axis " + srcData[idx].Identifier; AttributeRange = new Vector2(srcData[idx].MetaData.minValue, srcData[idx].MetaData.maxValue); label.text = srcData[idx].Identifier; visualisationReference = visualisation; CalculateTicksScale(srcData[idx].MetaData.binCount); UpdateTicks(); GenerateAxisLabels(); }
void CreateVisualization(DataSource source) { if (Visualization != null) { Destroy(Visualization.gameObject); } Visualization = new GameObject("Visualization").AddComponent <Visualisation>(); Visualization.transform.SetParent(transform, false); InitVisualization(Visualization); Visualization.dataSource = source; Visualization.CreateVisualisation(AbstractVisualisation.VisualisationTypes.PARALLEL_COORDINATES); UpdateVizScaling(Visualization); Collider.enabled = true; VisualizationCreated.Invoke(Visualization); }
private void CreateAxisDropDown(Visualisation viz, GameObject Cube) { // creating dropdowns for each graph DataAttributesNames = GetAttributesList(viz); Dropdown X_AxisDropDown = Cube.transform.Find("Canvas/DummyXAxis/Canvas/Dropdown").GetComponent <Dropdown>(); Dropdown Y_AxisDropDown = Cube.transform.Find("Canvas/DummyYAxis/Canvas/Dropdown").GetComponent <Dropdown>(); Dropdown Z_AxisDropDown = Cube.transform.Find("Canvas/DummyZAxis/Canvas/Dropdown").GetComponent <Dropdown>(); X_AxisDropDown.AddOptions(DataAttributesNames); Y_AxisDropDown.AddOptions(DataAttributesNames); Z_AxisDropDown.AddOptions(DataAttributesNames); X_AxisDropDown.onValueChanged.AddListener(value => { if (viz != null) { viz.xDimension = DataAttributesNames[X_AxisDropDown.value]; viz.updateViewProperties(AbstractVisualisation.PropertyType.X); } }); Y_AxisDropDown.onValueChanged.AddListener(value => { if (viz != null) { viz.yDimension = DataAttributesNames[Y_AxisDropDown.value]; viz.updateViewProperties(AbstractVisualisation.PropertyType.Y); } }); Z_AxisDropDown.onValueChanged.AddListener(value => { if (viz != null) { viz.zDimension = DataAttributesNames[Z_AxisDropDown.value]; viz.updateViewProperties(AbstractVisualisation.PropertyType.Z); } }); }
private void UpdateInfo(Visualisation desiredRepresentation) { string[] regValues = new string[16]; string[] pValues = new string[2]; byte[] iValues = _chip8.Cpu.Input.Keys; string representation = "0x{0:X}"; if (desiredRepresentation == Visualisation.Binary) { representation = "{0:B}"; } else if (desiredRepresentation == Visualisation.Decimal) { representation = "{0:D}"; } for (int i = 0; i < 16; i++) { regValues[i] = String.Format(representation, _chip8.Cpu.V[i]); } pValues[0] = String.Format(representation, _chip8.Cpu.I); pValues[1] = String.Format(representation, _chip8.Cpu.PC); // Pointeurs textBoxI.Text = pValues[0]; textBoxPC.Text = pValues[1]; // Registres textBoxV0.Text = regValues[0]; textBoxV1.Text = regValues[1]; textBoxV2.Text = regValues[2]; textBoxV3.Text = regValues[3]; textBoxV4.Text = regValues[4]; textBoxV5.Text = regValues[5]; textBoxV6.Text = regValues[6]; textBoxV7.Text = regValues[7]; textBoxV8.Text = regValues[8]; textBoxV9.Text = regValues[9]; textBoxV10.Text = regValues[10]; textBoxV11.Text = regValues[11]; textBoxV12.Text = regValues[12]; textBoxV13.Text = regValues[13]; textBoxV14.Text = regValues[14]; textBoxV15.Text = regValues[15]; // Compteur CPU et Son textBoxCpuCounter.Text = String.Format(representation, _chip8.Cpu.DelayTimer); textBoxSoundCounter.Text = String.Format(representation, _chip8.Cpu.SoundTimer); // Pile textBoxStackCount.Text = String.Format("{0:D}", _chip8.Cpu.CountStack); textBoxStackElement.Text = String.Format(representation, _chip8.Cpu.CurrentStackState); // Input bt0.BackColor = iValues[0] > 0x0 ? Color.DimGray : Color.Transparent; bt1.BackColor = iValues[1] > 0x0 ? Color.DimGray : Color.Transparent; bt2.BackColor = iValues[2] > 0x0 ? Color.DimGray : Color.Transparent; bt3.BackColor = iValues[3] > 0x0 ? Color.DimGray : Color.Transparent; bt4.BackColor = iValues[4] > 0x0 ? Color.DimGray : Color.Transparent; bt5.BackColor = iValues[5] > 0x0 ? Color.DimGray : Color.Transparent; bt6.BackColor = iValues[6] > 0x0 ? Color.DimGray : Color.Transparent; bt7.BackColor = iValues[7] > 0x0 ? Color.DimGray : Color.Transparent; bt8.BackColor = iValues[8] > 0x0 ? Color.DimGray : Color.Transparent; bt9.BackColor = iValues[9] > 0x0 ? Color.DimGray : Color.Transparent; btA.BackColor = iValues[10] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btB.BackColor = iValues[11] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btC.BackColor = iValues[12] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btD.BackColor = iValues[13] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btE.BackColor = iValues[14] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btF.BackColor = iValues[15] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; // Opcode textBoxOpcode.Text = String.Format(representation, _chip8.Cpu.CurrentOpcode); textBoxVX.Text = String.Format(representation, (_chip8.Cpu.CurrentOpcode & 0x0F00) >> 8); textBoxVY.Text = String.Format(representation, (_chip8.Cpu.CurrentOpcode & 0x00F0) >> 4); textBoxNibble.Text = String.Format(representation, _chip8.Cpu.CurrentOpcode & 0x000F); textBoxNNN.Text = String.Format(representation, (((_chip8.Cpu.CurrentOpcode & 0x0F00) >> 8) + ((_chip8.Cpu.CurrentOpcode & 0x00F0) >> 4) + (_chip8.Cpu.CurrentOpcode & 0x000F))); textBoxNN.Text = String.Format(representation, (((_chip8.Cpu.CurrentOpcode & 0x00F0) >> 4) + (_chip8.Cpu.CurrentOpcode & 0x000F))); }
void Start() { Mercator mProj = new Mercator(); // obtaining the maximum and minimum latitiude and longitude from the graph if (_viz == null) { _viz = this.gameObject.GetComponent <Visualisation>(); mySourceData = (CSVDataSource)_viz.dataSource; } string x_data_dim = _viz.xDimension.Attribute; string z_data_dim = _viz.zDimension.Attribute; float maxlongitute = float.Parse(_viz.dataSource.getOriginalValue(mySourceData[x_data_dim].Data.Max(), x_data_dim) + ""); float maxlatitude = float.Parse(_viz.dataSource.getOriginalValue(mySourceData[z_data_dim].Data.Max(), z_data_dim) + ""); float minlongitute = float.Parse(_viz.dataSource.getOriginalValue(mySourceData[x_data_dim].Data.Min(), x_data_dim) + ""); float minlatitude = float.Parse(_viz.dataSource.getOriginalValue(mySourceData[z_data_dim].Data.Min(), z_data_dim) + ""); //GeoCoordinate float[] topLeft = mProj.latLonToMeters(minlatitude, minlongitute); float[] topright = mProj.latLonToMeters(minlatitude, maxlongitute); float[] bottomLeft = mProj.latLonToMeters(maxlatitude, minlongitute); float[] bottomRight = mProj.latLonToMeters(maxlatitude, maxlongitute); Vector2d centerMap = new Vector2d(minlatitude + (maxlatitude - minlatitude) / 2.0, minlongitute + (maxlongitute - minlongitute) / 2.0); float leftRightDistance = this.distance(topLeft[0], topLeft[1], topright[0], topright[1]); float topBottomDistance = this.distance(topLeft[0], topLeft[1], bottomLeft[0], bottomLeft[1]); float maxdist = Mathf.Max(leftRightDistance, topBottomDistance); float pixelDist = 3 * 256; int lastgoodZoom = 0; for (int i = 0; i < 17; i++) { float realSize = 256 * (maxdist / 40000000) * Mathf.Pow(2, i); if (realSize < pixelDist) { lastgoodZoom = i; } } Debug.Log("Appropriate Zoom level: " + lastgoodZoom); //_map.ResetMap(); GameObject mapGo = new GameObject("Map_GO"); mapGo.transform.parent = this.transform; mapGo.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f); _map = mapGo.AddComponent <AbstractMap>(); _map.Initialize(centerMap, lastgoodZoom); // calculating the coordinates for the x-axis end point, z-axis end point and the center xExtremeAxis = maxlatitude + "," + minlongitute; zExtremeAxis = minlatitude + "," + maxlongitute; center = minlatitude + "," + minlongitute; Debug.Log("ExtremeValue: " + center + " - " + xExtremeAxis + " - " + zExtremeAxis); // coverting the coordinates into geolocation Vector3 xExtremeAxisGeo = _map.GeoToWorldPosition(Conversions.StringToLatLon(xExtremeAxis), true); Vector3 zExtremeAxisGeo = _map.GeoToWorldPosition(Conversions.StringToLatLon(zExtremeAxis), true); Vector3 centerGeo = _map.GeoToWorldPosition(Conversions.StringToLatLon(center), true); // Assigning the position to the visulization by making center of the visulization fixed Vector3 mapPos = _map.transform.position; _viz.transform.position = centerGeo; _map.transform.position = mapPos; // calculating the length of x and z axis for width and depth of the graph respectively var width = (centerGeo - zExtremeAxisGeo).magnitude; var Depth = (centerGeo - xExtremeAxisGeo).magnitude; _viz.width = width; _viz.depth = Depth; //_map. // height of the graph // when z-axis is not defined if (_viz.zDimension.Attribute == "Undefined") { _viz.height = _map.Options.locationOptions.zoom / 5; } else // when z-axis is defined { _viz.height = _viz.zDimension.maxScale; } _viz.gameObject.GetComponent <ScatterplotVisualisation>().UpdateVisualisationAxes(AbstractVisualisation.PropertyType.Scaling); // function for map update _map.OnUpdated += delegate { UpdateMap(); }; }
private void Update() { if (networkedTracer != null) { if (IsTracerVisible()) { // Set the size of the tracer accordingly networkedTracer.transform.position = actualTracer.transform.position; networkedTracer.transform.rotation = actualTracer.transform.rotation; networkedTracer.transform.localScale = actualTracer.transform.localScale; } else { // Hide the networked tracer by scaling it to zero networkedTracer.transform.localScale = Vector3.zero; } } //Details on demand if (brushingAndLinking != null) { if (isTouchpadDown) { if (!isDetailsOnDemandActive) { isDetailsOnDemandActive = true; DataLogger.Instance.LogActionData(this, PhotonNetwork.LocalPlayer, PhotonNetwork.LocalPlayer, "Details-on-Demand start"); } if (!IsInteractionToolActive()) { tracerVisibility = VisibilityStates.AlwaysOn; selectedInteractionRenderer.Sprite = detailsOnDemandSprite; } RaycastHit hit; GameObject collidedObject = GetCollidedObjectClipped(out hit); if (collidedObject != null && collidedObject.CompareTag("ChartRaycastCollider")) { brushingAndLinking.inspectButtonController = true; Chart chart = collidedObject.GetComponentInParent <Chart>(); visualisationToInspect = chart.Visualisation; brushingAndLinking.visualisationToInspect = visualisationToInspect; brushingAndLinking.radiusInspector = 0.2f; if (chart.Is3D) { Set3DstickOn(); SetPointerOpacityZero(); brushingInput1.position = stickSphere.transform.position; _3DDOD = true; } else { Set3DstickOff(); SetPointerOpacityOne(); brushingInput1.position = hit.point; _3DDOD = false; } } else { Set3DstickOff(); SetPointerOpacityOne(); brushingInput1.position = hit.point; _3DDOD = false; } } else if (!isTouchpadDown && isDetailsOnDemandActive) { isDetailsOnDemandActive = false; DataLogger.Instance.LogActionData(this, PhotonNetwork.LocalPlayer, PhotonNetwork.LocalPlayer, "Details-on-Demand end"); if (!IsInteractionToolActive()) { tracerVisibility = VisibilityStates.AlwaysOff; selectedInteractionRenderer.Sprite = null; } brushingAndLinking.visualisationToInspect = null; brushingAndLinking.inspectButtonController = false; networkedDetailsOnDemandLabel.ToggleState(false); _3DDOD = false; } } }
private void ShowVisualisation() { Visualisation visualisation = new Visualisation(m_des, m_sol); visualisation.ShowDialog(); }
private void UpdateInfo(Visualisation desiredRepresentation) { string[] regValues = new string[16]; string[] pValues = new string[2]; byte[] iValues = _chip8.Cpu.Input.Keys; string representation = "0x{0:X}"; if (desiredRepresentation == Visualisation.Binary) representation = "{0:B}"; else if (desiredRepresentation == Visualisation.Decimal) representation = "{0:D}"; for (int i = 0; i < 16; i++) { regValues[i] = String.Format(representation, _chip8.Cpu.V[i]); } pValues[0] = String.Format(representation, _chip8.Cpu.I); pValues[1] = String.Format(representation, _chip8.Cpu.PC); // Pointeurs textBoxI.Text = pValues[0]; textBoxPC.Text = pValues[1]; // Registres textBoxV0.Text = regValues[0]; textBoxV1.Text = regValues[1]; textBoxV2.Text = regValues[2]; textBoxV3.Text = regValues[3]; textBoxV4.Text = regValues[4]; textBoxV5.Text = regValues[5]; textBoxV6.Text = regValues[6]; textBoxV7.Text = regValues[7]; textBoxV8.Text = regValues[8]; textBoxV9.Text = regValues[9]; textBoxV10.Text = regValues[10]; textBoxV11.Text = regValues[11]; textBoxV12.Text = regValues[12]; textBoxV13.Text = regValues[13]; textBoxV14.Text = regValues[14]; textBoxV15.Text = regValues[15]; // Compteur CPU et Son textBoxCpuCounter.Text = String.Format(representation, _chip8.Cpu.DelayTimer); textBoxSoundCounter.Text = String.Format(representation, _chip8.Cpu.SoundTimer); // Pile textBoxStackCount.Text = String.Format("{0:D}", _chip8.Cpu.CountStack); textBoxStackElement.Text = String.Format(representation, _chip8.Cpu.CurrentStackState); // Input bt0.BackColor = iValues[0] > 0x0 ? Color.DimGray : Color.Transparent; bt1.BackColor = iValues[1] > 0x0 ? Color.DimGray : Color.Transparent; bt2.BackColor = iValues[2] > 0x0 ? Color.DimGray : Color.Transparent; bt3.BackColor = iValues[3] > 0x0 ? Color.DimGray : Color.Transparent; bt4.BackColor = iValues[4] > 0x0 ? Color.DimGray : Color.Transparent; bt5.BackColor = iValues[5] > 0x0 ? Color.DimGray : Color.Transparent; bt6.BackColor = iValues[6] > 0x0 ? Color.DimGray : Color.Transparent; bt7.BackColor = iValues[7] > 0x0 ? Color.DimGray : Color.Transparent; bt8.BackColor = iValues[8] > 0x0 ? Color.DimGray : Color.Transparent; bt9.BackColor = iValues[9] > 0x0 ? Color.DimGray : Color.Transparent; btA.BackColor = iValues[10] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btB.BackColor = iValues[11] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btC.BackColor = iValues[12] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btD.BackColor = iValues[13] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btE.BackColor = iValues[14] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; btF.BackColor = iValues[15] > 0x0 ? Color.CadetBlue : Color.LightSkyBlue; // Opcode textBoxOpcode.Text = String.Format(representation, _chip8.Cpu.CurrentOpcode); textBoxVX.Text = String.Format(representation, (_chip8.Cpu.CurrentOpcode & 0x0F00) >> 8); textBoxVY.Text = String.Format(representation, (_chip8.Cpu.CurrentOpcode & 0x00F0) >> 4); textBoxNibble.Text = String.Format(representation, _chip8.Cpu.CurrentOpcode & 0x000F); textBoxNNN.Text = String.Format(representation, (((_chip8.Cpu.CurrentOpcode & 0x0F00) >> 8) + ((_chip8.Cpu.CurrentOpcode & 0x00F0) >> 4) + (_chip8.Cpu.CurrentOpcode & 0x000F))); textBoxNN.Text = String.Format(representation, (((_chip8.Cpu.CurrentOpcode & 0x00F0) >> 4) + (_chip8.Cpu.CurrentOpcode & 0x000F))); }
public void SetText(List <int> indices, Visualisation visualisation) { int viewID = visualisation.GetComponentInParent <PhotonView>().ViewID; photonView.RPC("PropagateSetText", RpcTarget.All, indices.ToArray(), viewID); }
public void Visualisation_RotateLeftButton() { Visualisation.getInstance().RotateLeft(); }
/* * public void MultiDigest_NextButton() * { * for (int i = 0; i < multiDigestInputs.Length; i++) * { * if (multiDigestInputs[i].text == "") * { * errorText.text = "All fragments must have a size"; * return; * } * } * * if(currentMultiDigestEnzymes.Count <= 1) * { * errorText.text = "At least 2 enzymes must be selected"; * return; * } * * int[] fragmentSizes = new int[multiDigestInputs.Length]; * * for (int i = 0; i < multiDigestInputs.Length; i++) * { * fragmentSizes[i] = int.Parse(multiDigestInputs[i].text); * } * * DataManager.getInstance().SetMultiDigestFragmentSizes(currentMultiDigestPage, fragmentSizes); * * //Convert multidigest enzymes into array and pass to manager * int[] multiDigestEnzymes = currentMultiDigestEnzymes.ToArray(); * currentMultiDigestEnzymes = new List<int>(); * Array.Sort(multiDigestEnzymes); * DataManager.getInstance().SetMultiDigestEnzymes(currentMultiDigestPage, multiDigestEnzymes); * * if(currentMultiDigestPage < numberOfMultiDigests-1) * { * multiDigestPages[currentMultiDigestPage].SetActive(false); * currentMultiDigestPage++; * multiDigestPages[currentMultiDigestPage].SetActive(true); * Button button = multiDigestPages[currentMultiDigestPage].transform.Find("SetButton").GetComponent<Button>(); * button.onClick.AddListener(delegate { MultiDigest_SetButton(); }); * button = multiDigestPages[currentMultiDigestPage].transform.Find("NextButton").GetComponent<Button>(); * button.onClick.AddListener(delegate { MultiDigest_NextButton(); }); * * tabOrdering = new InputField[1]; * tabOrdering[0] = multiDigestPages[currentMultiDigestPage].transform.Find("InputField").GetComponent<InputField>(); * FocusNextInputField(); * * } * else * { * //Begin Calculations * Debug.Log("BEGINNING CALCULATIONS"); * multiDigestPages[currentMultiDigestPage].SetActive(false); * gameObject.GetComponent<LogicManager>().enabled = true; * } * * errorText.text = ""; * * } * * public void MultiDigest_BackButton() * { * * } */ public void Visualisation_FlipButton() { Visualisation.getInstance().FlipMap(); }
private void UpdateInfo() { Visualisation desiredRepresentation = Visualisation.Hexadecimal; UpdateInfo(desiredRepresentation); }
public void InstantiatePrefab() { if (CloneCount < NumberOfGraph) { //position of the cube float countCloneDist = CloneCount * 1.5f; // adjusting the position as per the number of graph Vector3 pos = new Vector3(-0.869097f + countCloneDist, 2.297714f, 1.17764f); var gameObject = new GameObject(); // creating parent GameObject // initializing cube(for dragging), Menu, Visualisation GameObject cube = (GameObject)Instantiate(Cube, pos, Quaternion.Euler(new Vector3(0, 0, 0))); GameObject Menu = (GameObject)Instantiate(MenuPrefab); Visualisation viz = Instantiate(VizPrefab, pos, Quaternion.Euler(new Vector3(0, 0, 0))); // assigning GameObject to Follow for Visulization and Menu viz.GetComponent <VRTK_TransformFollow>().gameObjectToFollow = cube.transform.Find("Cube").gameObject; Menu.transform.GetComponent <VRTK_TransformFollow>().gameObjectToFollow = cube.transform.Find("Canvas/Dummy").gameObject; // Assigning values to x,y,z parameter of Visualisation viz.dataSource = Data; viz.xDimension.Attribute = "Undefined"; viz.yDimension.Attribute = "Undefined"; viz.zDimension.Attribute = "Undefined"; viz.geometry = AbstractVisualisation.GeometryType.Bars; viz.colorPaletteDimension = "Undefined"; // Assigning Visualisation to brushing and linking BL.brushedVisualisations.Add(viz); Menu.GetComponent <VRMenuInteractor>().visualisation = viz; // for Toggle event Toggle MenuToggle = cube.transform.Find("Canvas/MenuToggle").GetComponent <Toggle>(); Toggle DestroyToggle = cube.transform.Find("Canvas/DestroyToggle").GetComponent <Toggle>(); DestroyToggle.name = CloneName.ToString(); // MenuToggle.GetComponent<Toggle>().act = false; // adding attribute to the dropdown and attaching it to the visulization CreateAxisDropDown(viz, cube); // making Gameobject as parent to all the clone object gameObject.name = CloneName.ToString(); viz.transform.parent = gameObject.transform; cube.transform.parent = gameObject.transform; Menu.transform.parent = gameObject.transform; // toggle function for menu enable and disable MenuToggle.onValueChanged.AddListener(value => { Menu.SetActive(value); }); // toggle function for Destroying the graph DestroyToggle.onValueChanged.AddListener(value => { if (!value) { Destroy(GameObject.Find(DestroyToggle.name)); CloneCount--; // when object is destroyed the count of the clone decreases } }); // count of graph CloneCount++; //name for the graph CloneName++; } }
private void Awake() { instance = this; }