Example #1
0
    public void ShowOutsideScreenUnit()
    {
        GameUISettings settings = game.settings.UI.GameUI;

        Unit south = game.southTeam.Player.Controlled;

        ShowUnit(south, settings.j1.gameObject);

        Unit north = game.northTeam.Player.Controlled;

        ShowUnit(north, settings.j2.gameObject);
    }
Example #2
0
    public void DrawUI(float blueProgress, float redProgress)
    {
        GameUISettings settings = game.settings.UI.GameUI;

        settings.blueSuper.percent = blueProgress;
        settings.redSuper.percent  = redProgress;

        settings.blueScore.number = game.southTeam.nbPoints;
        settings.redScore.number  = game.northTeam.nbPoints;

        int reverseTime = (int)(game.settings.Global.Game.period_time - game.Referee.IngameTime);

        settings.timeNumber.number = reverseTime;

        ShowOutsideScreenUnit();
    }
Example #3
0
    public void ShowUnit(Unit u, GameObject indic)
    {
        GameUISettings settings = game.settings.UI.GameUI;

        if (u == null)
        {
            return;
        }

        Camera orthoCam = GameObject.FindGameObjectWithTag("UICamera").camera;

        indic.SetActive(true);

        Vector3 pos = WorldToNormalizedViewportPoint(
            Camera.main,
            u.transform.position
            );

        pos.x = Mathf.Clamp01(pos.x);
        pos.y = Mathf.Clamp01(pos.y);

        float rot = 0;

        // Bas
        if (pos.y == 0)
        {
            rot = 0;

            if (pos.x < settings.OffsetSideIndicator)
            {
                pos.x = settings.OffsetSideIndicator;
            }
            else if (pos.x > 1 - settings.OffsetSideIndicator)
            {
                pos.x = 1 - settings.OffsetSideIndicator;
            }
        }
        // Haut
        else if (pos.y == 1)
        {
            rot = 180;

            if (pos.x < settings.OffsetSideIndicator)
            {
                pos.x = settings.OffsetSideIndicator;
            }
            else if (pos.x > 1 - settings.OffsetSideIndicator)
            {
                pos.x = 1 - settings.OffsetSideIndicator;
            }
        }

        // Gauche
        else if (pos.x == 0)
        {
            rot = 270;
        }
        // Droite
        else if (pos.x == 1)
        {
            rot = 90;
        }
        // Inside
        else
        {
            indic.SetActive(false);
            return;
        }

        indic.transform.localRotation = Quaternion.EulerAngles(0, 0, rot * Mathf.Deg2Rad);

        indic.transform.position = NormalizedViewportToWorldPoint(
            orthoCam,
            pos
            );
    }