void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { playerVida.Daño(DañoE); } if (collision.CompareTag("bala")) { player.GetComponent <movimiento>().municion += 5; Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { playerVida.Daño(DañoE); } if (collision.CompareTag("bala")) { player.GetComponent <movimiento>().municion += 5; Destroy(gameObject); } }