public Host1xContext(GpuContext gpu, long pid) { MemoryAllocator = new NvMemoryAllocator(); Host1x = new Host1xDevice(gpu.Synchronization); Smmu = gpu.CreateMemoryManager(pid); var nvdec = new NvdecDevice(Smmu); var vic = new VicDevice(Smmu); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); nvdec.FrameDecoded += (FrameDecodedEventArgs e) => { // FIXME: // Figure out what is causing frame ordering issues on H264. // For now this is needed as workaround. if (e.CodecId == CodecId.H264) { vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); } else { vic.DisableSurfaceOverride(); } }; }
public Switch(VirtualFileSystem fileSystem, ContentManager contentManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IAalOutput audioOut) { if (renderer == null) { throw new ArgumentNullException(nameof(renderer)); } if (audioOut == null) { throw new ArgumentNullException(nameof(audioOut)); } if (userChannelPersistence == null) { throw new ArgumentNullException(nameof(userChannelPersistence)); } UserChannelPersistence = userChannelPersistence; AudioOut = audioOut; Memory = new MemoryBlock(1UL << 32); Gpu = new GpuContext(renderer); Host1x = new Host1xDevice(Gpu.Synchronization); var nvdec = new NvdecDevice(Gpu.MemoryManager); var vic = new VicDevice(Gpu.MemoryManager); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); nvdec.FrameDecoded += (FrameDecodedEventArgs e) => { // FIXME: // Figure out what is causing frame ordering issues on H264. // For now this is needed as workaround. if (e.CodecId == CodecId.H264) { vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); } else { vic.DisableSurfaceOverride(); } }; FileSystem = fileSystem; System = new Horizon(this, contentManager); System.InitializeServices(); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidBaseAddress); Hid.InitDevices(); Application = new ApplicationLoader(this, fileSystem, contentManager); }
public Host1xContext(GpuContext gpu, long pid) { MemoryAllocator = new NvMemoryAllocator(); Host1x = new Host1xDevice(gpu.Synchronization); Smmu = gpu.CreateMemoryManager(pid); var nvdec = new NvdecDevice(Smmu); var vic = new VicDevice(Smmu); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); }
public Switch( VirtualFileSystem fileSystem, ContentManager contentManager, AccountManager accountManager, UserChannelPersistence userChannelPersistence, IRenderer renderer, IHardwareDeviceDriver audioDeviceDriver, MemoryConfiguration memoryConfiguration) { if (renderer == null) { throw new ArgumentNullException(nameof(renderer)); } if (audioDeviceDriver == null) { throw new ArgumentNullException(nameof(audioDeviceDriver)); } if (userChannelPersistence == null) { throw new ArgumentNullException(nameof(userChannelPersistence)); } UserChannelPersistence = userChannelPersistence; _memoryConfiguration = memoryConfiguration; AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(audioDeviceDriver); Memory = new MemoryBlock(memoryConfiguration.ToDramSize(), MemoryAllocationFlags.Reserve); Gpu = new GpuContext(renderer); MemoryAllocator = new NvMemoryAllocator(); Host1x = new Host1xDevice(Gpu.Synchronization); var nvdec = new NvdecDevice(Gpu.MemoryManager); var vic = new VicDevice(Gpu.MemoryManager); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); nvdec.FrameDecoded += (FrameDecodedEventArgs e) => { // FIXME: // Figure out what is causing frame ordering issues on H264. // For now this is needed as workaround. if (e.CodecId == CodecId.H264) { vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); } else { vic.DisableSurfaceOverride(); } }; FileSystem = fileSystem; System = new Horizon(this, contentManager, accountManager, memoryConfiguration); System.InitializeServices(); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidStorage); Hid.InitDevices(); Application = new ApplicationLoader(this, fileSystem, contentManager); TamperMachine = new TamperMachine(); }
public Switch(HLEConfiguration configuration) { if (configuration.GpuRenderer == null) { throw new ArgumentNullException(nameof(configuration.GpuRenderer)); } if (configuration.AudioDeviceDriver == null) { throw new ArgumentNullException(nameof(configuration.AudioDeviceDriver)); } if (configuration.UserChannelPersistence == null) { throw new ArgumentNullException(nameof(configuration.UserChannelPersistence)); } Configuration = configuration; UiHandler = configuration.HostUiHandler; AudioDeviceDriver = new CompatLayerHardwareDeviceDriver(configuration.AudioDeviceDriver); Memory = new MemoryBlock(configuration.MemoryConfiguration.ToDramSize()); Gpu = new GpuContext(configuration.GpuRenderer); MemoryAllocator = new NvMemoryAllocator(); Host1x = new Host1xDevice(Gpu.Synchronization); var nvdec = new NvdecDevice(Gpu.MemoryManager); var vic = new VicDevice(Gpu.MemoryManager); Host1x.RegisterDevice(ClassId.Nvdec, nvdec); Host1x.RegisterDevice(ClassId.Vic, vic); nvdec.FrameDecoded += (FrameDecodedEventArgs e) => { // FIXME: // Figure out what is causing frame ordering issues on H264. // For now this is needed as workaround. if (e.CodecId == CodecId.H264) { vic.SetSurfaceOverride(e.LumaOffset, e.ChromaOffset, 0); } else { vic.DisableSurfaceOverride(); } }; System = new Horizon(this); System.InitializeServices(); Statistics = new PerformanceStatistics(); Hid = new Hid(this, System.HidBaseAddress); Hid.InitDevices(); Application = new ApplicationLoader(this); TamperMachine = new TamperMachine(); Initialize(); }