public static bool Read(this ViStringIStream IS, out List <ViGameUnit> list) { return(ViEntitySerialize.Read(IS, out list)); }
public static bool Read(this ViStringIStream IS, out ViGameUnit value) { return(ViEntitySerialize.Read(IS, out value)); }
public static void Read(this ViIStream IS, out List <ViGameUnit> list) { ViEntitySerialize.Read(IS, out list); }
public static void Read(this ViIStream IS, out ViGameUnit value) { ViEntitySerialize.Read(IS, out value); }
public static void Append(this ViOStream OS, List <ViGameUnit> list) { ViEntitySerialize.Append(OS, list); }
public static void Append(this ViOStream OS, ViGameUnit value) { ViEntitySerialize.Append(OS, value); }