Example #1
0
        private void InstanceToJson(StringBuilder sb, IInstance inst)
        {
            // [id,[x,y],[scaleX, scaleY, rotation*, skew*], "name"]
            sb.Append("[");
            sb.Append(inst.DefinitionId + ",");
            sb.Append(inst.InstanceHash + ",");

            Vex.Matrix m = inst.GetTransformAtTime(0).Matrix;
            sb.Append("[" + m.Location.GetSVG() + "]");

            if (m.HasScaleOrRotation())
            {
                Vex.MatrixComponents mc = m.GetMatrixComponents();
                sb.Append(",[" + mc.ScaleX + "," + mc.ScaleY);
                if (mc.Rotation != 0)
                {
                    sb.Append("," + mc.Rotation);
                    if (mc.Shear != 0)
                    {
                        sb.Append("," + mc.Shear);
                    }
                }
                sb.Append("]");
            }

            if (inst.Name != null && inst.Name != "")
            {
                sb.Append(",\"" + inst.Name + "\"");
            }

            sb.Append("]");
        }
Example #2
0
        private void WriteInstance(IInstance inst)
        {
            // [defid,hasVals[7:bool], x?,y?,scaleX?, scaleY?, rotation?, skew?, "name"?
            //[9,[262.5,53.26]],
            //[5,[519.83,248.82],[5.042175,5.0422,54.15462]],
            //[3,[122.32,70.4],[0.9999654,0.9999616,-30.16027],"name"]

            WriteBits(inst.DefinitionId, idBitCount);
            WriteBits(inst.InstanceHash, idBitCount);

            Vex.Matrix           m  = inst.GetTransformAtTime(0).Matrix;
            Vex.MatrixComponents mc = m.GetMatrixComponents();
            int[] vals = new int[]
            {
                (int)(mc.TranslateX * DrawObject.twips),
                (int)(mc.TranslateY * DrawObject.twips),
                (int)(mc.ScaleX * DrawObject.twips),
                (int)(mc.ScaleY * DrawObject.twips),
                (int)(mc.Rotation * DrawObject.twips),
                (int)(mc.Shear * DrawObject.twips)
            };
            bool[] hasVals = new bool[]
            {
                vals[0] != 0,
                vals[1] != 0,
                vals[2] != DrawObject.twips,
                vals[3] != DrawObject.twips,
                vals[4] != 0,
                vals[5] != 0
            };
            bool hasName = !((inst.Name == null) || (inst.Name == ""));

            bool hasNumber = false;

            for (int i = 0; i < hasVals.Length; i++)
            {
                WriteBit(hasVals[i]);
                if (hasVals[i])
                {
                    hasNumber = true;
                }
            }
            WriteBit(hasName);

            if (hasNumber)
            {
                uint nBits = MinBits(vals); // always positive
                WriteNBitsCount(nBits);

                for (int i = 0; i < hasVals.Length; i++)
                {
                    if (hasVals[i])
                    {
                        WriteBits(vals[i], nBits);
                    }
                }
            }

            if (hasName)
            {
                // todo: write name strings
            }
        }