/// <summary> /// Applies the control state /// </summary> private void ApplyControlState(float percentage) { var currentFlightState = Lerp(FlightState, Target.FlightState, percentage); Vessel?.ctrlState.CopyFrom(currentFlightState); Vessel?.FeedInputFeed(); if (VesselCommon.IsSpectating) { FlightInputHandler.state.CopyFrom(currentFlightState); } }