public void GetSmooth() { if (this.isValidSmooth) { return; } this.isValidSmooth = true; //lets smooth it //string str1 = dbugDumpPointsToString(contPoints); //string str2 = dbugDumpPointsToString2(contPoints); //var data2 = CurvePreprocess.RdpReduce(contPoints, 2); var data2 = contPoints; CubicBezier[] cubicBzs = CurveFit.Fit(data2, 8); //PathWriter pWriter = new PathWriter(); //pWriter.StartFigure(); //int j = cubicBzs.Length; //for (int i = 0; i < j; ++i) //{ // CubicBezier bz = cubicBzs[i]; // pWriter.MoveTo(bz.p0.x, bz.p0.y); // pWriter.LineTo(bz.p0.x, bz.p0.y); // pWriter.Curve4(bz.p1.x, bz.p1.y, // bz.p2.x, bz.p2.y, // bz.p3.x, bz.p3.y); //} //pWriter.CloseFigureCCW(); vxs = new VertexStore(); int j = cubicBzs.Length; //1. if (j > 0) { //1st CubicBezier bz0 = cubicBzs[0]; vxs.AddMoveTo(bz0.p0.x, bz0.p0.y); vxs.AddLineTo(bz0.p0.x, bz0.p0.y); vxs.AddP3c(bz0.p1.x, bz0.p1.y); vxs.AddP3c(bz0.p2.x, bz0.p2.y); vxs.AddLineTo(bz0.p3.x, bz0.p3.y); //------------------------------- for (int i = 1; i < j; ++i) //start at 1 { CubicBezier bz = cubicBzs[i]; vxs.AddP3c(bz.p1.x, bz.p1.y); vxs.AddP3c(bz.p2.x, bz.p2.y); vxs.AddLineTo(bz.p3.x, bz.p3.y); } //------------------------------- //close vxs.AddLineTo(bz0.p0.x, bz0.p0.y); } vxs.AddCloseFigure(); PixelFarm.Agg.VertexSource.CurveFlattener cflat = new PixelFarm.Agg.VertexSource.CurveFlattener(); vxs = cflat.MakeVxs(vxs); }
//----------------------------------------------------------------------- public void Curve4(double p2x, double p2y, double p3x, double p3y, double x, double y) { this.latestSVGPathCmd = SvgPathCommand.CurveTo; myvxs.AddP3c(p2x, p2y); myvxs.AddP3c(p3x, p3y); myvxs.AddLineTo(this.lastX = x, this.lastY = y); }
//----------------------------------------------------------------------- public void Curve4(double x1, double y1, double x2, double y2, double x3, double y3) { this.latestSVGPathCmd = SvgPathCommand.CurveTo; myvxs.AddP3c(x1, y1); myvxs.AddP3c(x2, y2); myvxs.AddLineTo(this.latest_x = x3, this.latest_y = y3); }
//----------------------------------------------------------------------- public void Curve4(double x1, double y1, double x2, double y2, double x3, double y3) { _latestSVGPathCmd = SvgPathCommand.CurveTo; _myvxs.AddP3c(x1, y1); _myvxs.AddP3c(x2, y2); _c2 = new Vector2(x2, y2); _myvxs.AddLineTo(_latest_x = x3, _latest_y = y3); }