Example #1
0
 internal DeviceContext(Device device)
     : base(device)
 {
     _device         = device;
     _inputAssembler = new InputAssemblerStage(device);
     _vertexShader   = new VertexShaderStage(device);
     _geometryShader = new GeometryShaderStage(device);
     _rasterizer     = new RasterizerStage(device);
     _pixelShader    = new PixelShaderStage(device);
     _outputMerger   = new OutputMergerStage(device);
 }
Example #2
0
        protected void PrepareShader(SharpDevice device, string shaderPath)
        {
            //init shader
            Shader = new SharpShader(device, shaderPath,
                                     new SharpShaderDescription( )
            {
                VertexShaderFunction = "VS", PixelShaderFunction = "PS"
            },
                                     new InputElement[] {
                new InputElement("POSITION", 0, Format.R32G32B32_Float, 0, 0),
                new InputElement("NORMAL", 0, Format.R32G32B32_Float, 12, 0),
                new InputElement("TEXCOORD", 0, Format.R32G32_Float, 24, 0)
            });
            VertexShader = device.DeviceContext.VertexShader;
            PixelShader  = device.DeviceContext.PixelShader;

            GPUDataBuffer = Shader.CreateBuffer <GPUData>( );
        }