Example #1
0
    /// <summary>
    /// Unity Awake Method
    /// </summary>
    new void Awake()
    {
        base.Awake();

        logger = GetComponent <xPromoLogger>();

        Log($"- baseUrl: {baseUrl}");

        assetsInStorage = ReadNamesOfAssetsInStorage();

        if (assetsInStorage != null)
        {
            string filesOnLocal = "";
            for (int i = 0; i < assetsInStorage.Count; i++)
            {
                filesOnLocal += assetsInStorage[i];
                if (i < assetsInStorage.Count - 1)
                {
                    filesOnLocal += ", ";
                }
            }

            Log($"Files on local: {filesOnLocal}");
        }
        else
        {
            Log($"Files on local: None");
        }

        if (logOnUI)
        {
            logger.LogLocalStorageItems(assetsInStorage);
        }

        state = State.Idle;
    }
    /// <summary>
    /// Unity Awake Method
    /// </summary>
    new void Awake()
    {
        base.Awake();

        logger = GetComponent <xPromoLogger>();
    }