/// <summary> /// Unity Awake Method /// </summary> new void Awake() { base.Awake(); logger = GetComponent <xPromoLogger>(); Log($"- baseUrl: {baseUrl}"); assetsInStorage = ReadNamesOfAssetsInStorage(); if (assetsInStorage != null) { string filesOnLocal = ""; for (int i = 0; i < assetsInStorage.Count; i++) { filesOnLocal += assetsInStorage[i]; if (i < assetsInStorage.Count - 1) { filesOnLocal += ", "; } } Log($"Files on local: {filesOnLocal}"); } else { Log($"Files on local: None"); } if (logOnUI) { logger.LogLocalStorageItems(assetsInStorage); } state = State.Idle; }
/// <summary> /// Unity Awake Method /// </summary> new void Awake() { base.Awake(); logger = GetComponent <xPromoLogger>(); }