private void FixedUpdate() { if (vRNG.GetPlayerScore().laps != lapCounter) { lapCounter = vRNG.GetPlayerScore().laps; ps.laps = lapCounter; vRNG.RandomizeVehicle(); vRNG.SetPosOnCarSwitch(); updatedCar = true; } }
private void FixedUpdate() { if (vRNG.GetPlayerScore().laps != lapCounter) { lapCounter = vRNG.GetPlayerScore().laps; ps.laps = lapCounter; vRNG.RandomizeVehicle(); vRNG.SetPosOnCarSwitch(); updatedCar = true; } }