public bool HasNeonLight(VehicleNeonLight neonLight) { switch (neonLight) { case VehicleNeonLight.Left: return(this._owner.Bones.HasBone("neon_l")); case VehicleNeonLight.Right: return(this._owner.Bones.HasBone("neon_r")); case VehicleNeonLight.Front: return(this._owner.Bones.HasBone("neon_f")); case VehicleNeonLight.Back: return(this._owner.Bones.HasBone("neon_b")); } return(false); }
public void SetNeonLightsOn(VehicleNeonLight light, bool on) { Function.Call(Hash._SET_VEHICLE_NEON_LIGHT_ENABLED, _owner.Handle, light, on); }
public bool IsNeonLightsOn(VehicleNeonLight light) { return(Function.Call <bool>(Hash._IS_VEHICLE_NEON_LIGHT_ENABLED, _owner.Handle, light)); }
public void SetNeonLightsOn(VehicleNeonLight light, bool on) { InputArgument[] arguments = new InputArgument[] { this._owner.Handle, light, on }; Function.Call(Hash._SET_VEHICLE_NEON_LIGHT_ENABLED, arguments); }
public bool IsNeonLightsOn(VehicleNeonLight light) { InputArgument[] arguments = new InputArgument[] { this._owner.Handle, light }; return(Function.Call <bool>(Hash._IS_VEHICLE_NEON_LIGHT_ENABLED, arguments)); }
public void SetNeonLightsOn(VehicleNeonLight light, bool on) { API.SetVehicleNeonLightEnabled(_owner.Handle, (int)light, on); }
public bool IsNeonLightsOn(VehicleNeonLight light) { return(API.IsVehicleNeonLightEnabled(_owner.Handle, (int)light)); }