Example #1
0
 void Update()
 {
     if (!Vector2DUtils.IsInScreen(transform.position))
     {
         StopAct();
         Log.Debug("go to pooll...");
     }
 }
Example #2
0
        IEnumerator DoMyUpdate()
        {
            while (true)
            {
                if (null == GameController.GetSingleton() || null == GameController.GetSingleton().levelsController || null == GameController.GetSingleton().levelsController.eggController)
                {
                    //for design
                    yield return(null);
                }
                Vector3 pos = GameController.GetSingleton().levelsController.eggController.transform.position;
                float   dis = Mathf.Abs((pos - transform.position).magnitude);
                //Log.Debug ("E1 see egg {0}",dis);
                if (sensibleDistance > dis)
                {
                    Log.Debug("E1 see egg {0}", dis);
                    //start fly
                    animIdle.StopPlay();
                    animFly.StartPlay();
                    GameController.singleton.audioController.PlayBirdFly();
                    break;
                }

                yield return(null);
            }

            while (true)
            {
                if (!Vector2DUtils.IsInScreen(transform.position))
                {
                    Log.Debug("E1 out of screen");
                    gameObject.SetActive(false);

                    yield break;
                }
                if (_flyIndex > flyPoints.Length - 1)
                {
                    gameObject.SetActive(false);
                    break;
                }
                Vector3 fp = flyPoints [_flyIndex];
                Vector2DUtils.MoveToSmoothly(transform, fp, flySpeed);
                if (fp == transform.position)
                {
                    _flyIndex++;
                }

                yield return(null);
            }
        }