Example #1
0
        void DrawOutLine()
        {
            if (EditorApplication.isCompiling || EditorApplication.isUpdating)
            {
                return;
            }

            Gizmos.color = color;

            PolygonCollider2D[] polygions = gameObject.GetComponents <PolygonCollider2D>();
            for (int i = 0; null != polygions && i < polygions.Length; i++)
            {
                PolygonCollider2D p2d = polygions [i];
                DrawPolygion(p2d.points);
            }

            EdgeCollider2D[] edpos = gameObject.GetComponents <EdgeCollider2D>();
            for (int i = 0; null != edpos && i < edpos.Length; i++)
            {
                EdgeCollider2D p2d = edpos [i];
                DrawPolygion(p2d.points);
            }

            BoxCollider2D[] boxpos = gameObject.GetComponents <BoxCollider2D>();
            for (int i = 0; null != boxpos && i < boxpos.Length; i++)
            {
                BoxCollider2D p2d = boxpos [i];
                Vector2[]     v2  = Vector2DUtils.GetBoxCollider2DScope(p2d);
                DrawBoxOnWorld(Vector2DUtils.BoxScopeToPoints(v2));
            }
        }