public GLObjTextured(GL gl, float[] verts, uint[] indices, string vertPath, string fragPath, bool isDynamic, List <Texture> textures) : base(gl, verts, indices, vertPath, fragPath, isDynamic, 5) { this.textures = textures; this.verts = verts; Vao.VertexAttributePointer(1, 2, VertexAttribPointerType.Float, 5, 3); gl.EnableVertexAttribArray(1); }