public Model(Vertex[] vertecies, int[] vertexIndices) { VAO = new Vao(); List <float> vertexPositionData = new List <float>(); List <float> vertexTextureCoordinate = new List <float>(); List <float> vertexNormals = new List <float>(); foreach (var v in vertecies) { vertexPositionData.Add(v.Position.X); vertexPositionData.Add(v.Position.Y); vertexPositionData.Add(v.Position.Z); vertexTextureCoordinate.Add(v.TextureCoordinate.X); vertexTextureCoordinate.Add(v.TextureCoordinate.Y); vertexNormals.Add(v.Normal.X); vertexNormals.Add(v.Normal.Y); vertexNormals.Add(v.Normal.Z); } VAO.SetIndecesBuffer(vertexIndices); VAO.StoreAttribute(0, vertexPositionData.ToArray(), 3); VAO.StoreAttribute(1, vertexTextureCoordinate.ToArray(), 2); VAO.StoreAttribute(2, vertexNormals.ToArray(), 3); VertexCount = vertexIndices.Length; }