Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        gameUI        = GameObject.Find("gameUI").transform;
        skillPrefab   = Resources.Load("Skills/Skill" + skillId + "/Skill") as GameObject;
        skillImage    = Resources.Load("Skills/Skill" + skillId + "/Sprite") as GameObject;
        prefabManabar = Resources.Load("UI/Mana") as GameObject;



        manabar = Instantiate(prefabManabar, gameUI).GetComponent <ValueBar>();
        manabar.SetMaxValue((int)CD);

        //castSkill = Instantiate(skillImage, gameUI).GetComponent<Button>();
        //castSkill.onClick.AddListener(CastSkill);
    }
Example #2
0
 private void Start()
 {
     gameUI    = GameObject.Find("gameUI").transform;
     healthBar = Instantiate(Resources.Load("UI/Health") as GameObject, gameUI).GetComponent <ValueBar>();
     healthBar.SetMaxValue(maxHealth);
 }