// Start is called before the first frame update void Start() { gameUI = GameObject.Find("gameUI").transform; skillPrefab = Resources.Load("Skills/Skill" + skillId + "/Skill") as GameObject; skillImage = Resources.Load("Skills/Skill" + skillId + "/Sprite") as GameObject; prefabManabar = Resources.Load("UI/Mana") as GameObject; manabar = Instantiate(prefabManabar, gameUI).GetComponent <ValueBar>(); manabar.SetMaxValue((int)CD); //castSkill = Instantiate(skillImage, gameUI).GetComponent<Button>(); //castSkill.onClick.AddListener(CastSkill); }
private void Start() { gameUI = GameObject.Find("gameUI").transform; healthBar = Instantiate(Resources.Load("UI/Health") as GameObject, gameUI).GetComponent <ValueBar>(); healthBar.SetMaxValue(maxHealth); }