public void Die()//死亡 { thisLnx.lifeValue = 0; thisLnx.GetComponent <Animator>().Play("Death"); //onEnmyLf.Hide_FadeOut();//血条逐渐消失 //Destroy(onEnmyLf.gameObject, 1f); if (lifeBar != null) { lifeBar.DestroyBar(2); //销毁血条 } }