public override void OnExit(Uzu.PanelExitContext context) { gameObject.SetActive(false); Main.GameCamera.gameObject.SetActive(true); Main.Instance._tvCamera.gameObject.SetActive(false); _MNM_logo.SetActive(false); }
public override void OnExit(Uzu.PanelExitContext context) { gameObject.SetActive(false); }
public override void OnExit(Uzu.PanelExitContext context) { Main.Instance._titleCamera.transform.parent.gameObject.SetActive(false); gameObject.SetActive(false); }
public override void OnExit(Uzu.PanelExitContext context) { _bgm_handle._handle_audio_source.outputAudioMixerGroup = null; gameObject.SetActive(false); }