Example #1
0
        public override void UpdateBeforeSimulation()
        {
            try
            {
                _tick   = Session.Instance.Tick;
                _tick60 = _tick % 60 == 0;
                var wait = _isServer && !_tick60 && EmiState.State.Backup;

                MyGrid = MyCube.CubeGrid;
                if (wait || MyGrid?.Physics == null)
                {
                    return;
                }

                IsStatic = MyGrid.IsStatic;
                Timing();
                if (!ControllerLink())
                {
                    return;
                }

                if (!_isDedicated && UtilsStatic.DistanceCheck(Emitter, 1000, EmiState.State.BoundingRange))
                {
                    var blockCam = MyCube.PositionComp.WorldVolume;
                    if (MyAPIGateway.Session.Camera.IsInFrustum(ref blockCam))
                    {
                        BlockMoveAnimation();
                    }
                }
            }
            catch (Exception ex) { Log.Line($"Exception in UpdateBeforeSimulation: {ex}"); }
        }
Example #2
0
        public override void UpdateBeforeSimulation()
        {
            try
            {
                _tick   = Session.Instance.Tick;
                _tock33 = _tick % 33 == 0;
                _tock34 = _tick % 34 == 0;
                if (_count++ == 59)
                {
                    _count  = 0;
                    _tock60 = true;
                }
                else
                {
                    _tock60 = false;
                }

                var wait = _isServer && _count != 0 && ModState.State.Backup;

                MyGrid = MyCube.CubeGrid;
                if (wait || MyGrid?.Physics == null)
                {
                    return;
                }

                Timing();

                if (!ModulatorReady())
                {
                    ModulatorOff();
                    return;
                }
                ModulatorOn();
                if (!_isDedicated && UtilsStatic.DistanceCheck(Modulator, 1000, 1))
                {
                    var blockCam = MyCube.PositionComp.WorldVolume;
                    if (MyAPIGateway.Session.Camera.IsInFrustum(ref blockCam) && ModState.State.Online)
                    {
                        BlockMoveAnimation();
                    }
                }

                if (_isServer)
                {
                    UpdateStates();
                }
                _firstRun = false;
            }
            catch (Exception ex) { Log.Line($"Exception in UpdateBeforeSimulation: {ex}"); }
        }