// Update is called once per frame void Update() { Utilitary.NavigationUtility(); GameObject.Find("NumberQuestions").GetComponent <TextMeshProUGUI>().text = DataModel.TextToUse["question_number"] + nbQ; if (play) { if (!resetVol && currentObj.transform.Find("ValidateQuestion").Find("FadeIn").GetComponent <Toggle>().isOn) { music.volume = 0; resetVol = true; } if (currentObj.transform.Find("ValidateQuestion").Find("FadeIn").GetComponentInChildren <Toggle>().isOn&& play) { if (music.volume < currentObj.GetComponent <PanelModel>().Volume) { music.volume = music.volume + (Time.deltaTime / 10); } } DisplayTime(); } }
// Update is called once per frame void Update() { Utilitary.NavigationUtility(); GameObject.Find("NumberQuestions").GetComponent <TextMeshProUGUI>().text = DataModel.TextToUse["question_number"] + nbQ; }