Example #1
0
    IEnumerator SegmentMoveDown()
    {
        composure = GameManager.composure - 1;


        for (int i = compSegments.Count - 1; i > -1; i--)
        {
//			float mod = (i+1)*0.01f;

            Image img = compSegments[i].GetComponent <Image> ();
            index = UtilScript.ConvertStringtoInt(img.name);

            if (composure > 17)
            {
                img.color = ChangeSegmentColor(i, 0, (float)(composure), colorLow1, colorHigh1);
            }
            else if (composure > 10)
            {
                img.color = ChangeSegmentColor(i, 0, (float)(composure), colorLow2, colorHigh2);
            }
            else
            {
                img.color = ChangeSegmentColor(i, 0, (float)(composure), colorLow3, colorHigh3);
            }

            yield return(new WaitForSeconds(0.07f));

            if (i > 0)
            {
                img.color = blankOuter;
            }
            else
            {
                if (composure > 1)
                {
                    RemoveSegment(1);
//					energyManager.AddSegment (1);
                }
                StartCoroutine("SegmentMoveUp", 0);
            }
        }
    }
Example #2
0
    IEnumerator SegmentMoveUp(float b)
    {
        for (int i = 1; i < compSegments.Count; i++)
        {
//			float mod = 1f/(i+1);
            float mod = (i + 1) * GameManager.meterMod + b;


            Image img = compSegments[i].GetComponent <Image> ();
            index = UtilScript.ConvertStringtoInt(img.name);

            if (composure > 17)
            {
                img.color = ChangeSegmentColor(i, 0, (float)(compSegments.Count - 1), colorLow1, colorHigh1);
            }
            else if (composure > 10)
            {
                img.color = ChangeSegmentColor(i, 0, (float)(compSegments.Count - 1), colorLow2, colorHigh2);
            }
            else
            {
                img.color = ChangeSegmentColor(i, 0, (float)(compSegments.Count - 1), colorLow3, colorHigh3);
            }

            yield return(new WaitForSeconds(mod));

            if (i < compSegments.Count - 1)
            {
                img.color = blankInner;
            }
            else
            {
                StartCoroutine("SegmentMoveDown");
            }
        }
    }